2025/01/02 - Amazon GameLift - 1 new5 updated api methods
Changes Amazon GameLift releases a new game session shutdown feature. Use the Amazon GameLift console or AWS CLI to terminate an in-progress game session that's entered a bad state or is no longer needed.
Ends a game session that's currently in progress. You can use this action to terminate any game session that isn't in TERMINATED or TERMINATING status. Terminating a game session is the most efficient way to free up a server process when it's hosting a game session that's in a bad state or not ending naturally. You can use this action to terminate a game session that's being hosted on any type of Amazon GameLift fleet compute, including computes for managed EC2, managed container, and Anywhere fleets.
There are two potential methods for terminating a game session:
With a graceful termination, the Amazon GameLift service prompts the server process to initiate its normal game session shutdown sequence. This sequence is implemented in the game server code and might involve a variety of actions to gracefully end a game session, such as notifying players, and stop the server process.
With a forceful termination, the Amazon GameLift service takes immediate action to terminate the game session by stopping the server process. Termination occurs without the normal game session shutdown sequence.
Request options
Request termination for a single game session. Provide the game session ID and the termination method.
Results
If successful, game session termination is initiated, which includes changing the game session status to TERMINATING. As a result of this action, and depending on the implementation of OnProcessTerminate(), the server process either becomes available to host a new game session, or it's recycled and a new server process started with availability to host a game session. The game session status is changed to TERMINATED, with a status reason that indicates the termination method used.
See also: AWS API Documentation
Request Syntax
client.terminate_game_session( GameSessionId='string', TerminationMode='TRIGGER_ON_PROCESS_TERMINATE'|'FORCE_TERMINATE' )
string
[REQUIRED]
A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
string
[REQUIRED]
The method to use to terminate the game session. Available methods include:
TRIGGER_ON_PROCESS_TERMINATE – Sends an OnProcessTerminate() callback to the server process to initiate the normal game session shutdown sequence. At a minimum, the callback method must include a call to the server SDK action ProcessEnding(), which is how the server process signals that a game session is ending. If the server process doesn't call ProcessEnding(), this termination method won't be successful.
FORCE_TERMINATE – Takes action to stop the server process, using existing methods to control how server processes run on an Amazon GameLift managed compute.
dict
Response Syntax
{ 'GameSession': { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' } }
Response Structure
(dict) --
GameSession (dict) --
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.
{'GameSession': {'StatusReason': {'FORCE_TERMINATED', 'TRIGGERED_ON_PROCESS_TERMINATE'}}}
Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement, which uses the FleetIQ algorithm and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE status.
You can use this operation in the following ways:
To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.
To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.
To create a game session on an instance in an Anywhere fleet, specify the fleet's custom location.
If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession object containing the game session configuration and status. When the game session status is ACTIVE, it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
Learn more
See also: AWS API Documentation
Request Syntax
client.create_game_session( FleetId='string', AliasId='string', MaximumPlayerSessionCount=123, Name='string', GameProperties=[ { 'Key': 'string', 'Value': 'string' }, ], CreatorId='string', GameSessionId='string', IdempotencyToken='string', GameSessionData='string', Location='string' )
string
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
string
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
integer
[REQUIRED]
The maximum number of players that can be connected simultaneously to the game session.
string
A descriptive label that is associated with a game session. Session names do not need to be unique.
list
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) -- [REQUIRED]
The game property identifier.
Value (string) -- [REQUIRED]
The game property value.
string
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires a CreatorId. Amazon GameLift limits the number of game session creation requests with the same CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a CreatorId in your CreateGameSession requests, Amazon GameLift limits requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't provide a CreatorId in your CreateGameSession request.
string
This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
string
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
string
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
string
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as us-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.
dict
Response Syntax
{ 'GameSession': { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' } }
Response Structure
(dict) --
GameSession (dict) --
Object that describes the newly created game session record.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.
{'GameSessionDetails': {'GameSession': {'StatusReason': {'FORCE_TERMINATED', 'TRIGGERED_ON_PROCESS_TERMINATE'}}}}
Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
To retrieve details for all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns details from the fleet's home Region and all remote locations.
To retrieve details for all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
To retrieve details for a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSessionDetail object is returned for each game session that matches the request.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_game_session_details( FleetId='string', GameSessionId='string', AliasId='string', Location='string', StatusFilter='string', Limit=123, NextToken='string' )
string
A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.
string
A unique identifier for the game session to retrieve.
string
A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.
string
A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.
string
Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'GameSessionDetails': [ { 'GameSession': { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' }, 'ProtectionPolicy': 'NoProtection'|'FullProtection' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
GameSessionDetails (list) --
A collection of properties for each game session that matches the request.
(dict) --
A game session's properties plus the protection policy currently in force.
GameSession (dict) --
Object that describes a game session.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.
ProtectionPolicy (string) --
Current status of protection for the game session.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'GameSessions': {'StatusReason': {'FORCE_TERMINATED', 'TRIGGERED_ON_PROCESS_TERMINATE'}}}
Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.
To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the Amazon Web Services Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession object is returned for each game session that matches the request.
This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions should only be used for games in development with low game session usage.
Available in Amazon GameLift Local.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_game_sessions( FleetId='string', GameSessionId='string', AliasId='string', Location='string', StatusFilter='string', Limit=123, NextToken='string' )
string
A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.
string
A unique identifier for the game session to retrieve.
string
A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.
string
A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.
string
Game session status to filter results on. You can filter on the following states: ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. The last two are transitory and used for only very brief periods of time.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'GameSessions': [ { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
GameSessions (list) --
A collection of properties for each game session that matches the request.
(dict) --
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'GameSessions': {'StatusReason': {'FORCE_TERMINATED', 'TRIGGERED_ON_PROCESS_TERMINATE'}}}
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
This operation is not designed to continually track game session status because that practice can cause you to exceed your API limit and generate errors. Instead, configure an Amazon Simple Notification Service (Amazon SNS) topic to receive notifications from a matchmaker or a game session placement queue.
When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.
This operation can be used in the following ways:
To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.
To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession object is returned for each game session that matches the request. Search finds game sessions that are in ACTIVE status only. To retrieve information on game sessions in other statuses, use DescribeGameSessions.
To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId or GameSessionArn value.
gameSessionName -- Name assigned to a game session. Game session names do not need to be unique to a game session.
gameSessionProperties -- A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. The filter expression must specify the https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty -- a Key and a string Value to search for the game sessions. For example, to search for the above key-value pair, specify the following search filter: gameSessionProperties.difficulty = "novice". All game property values are searched as strings. For examples of searching game sessions, see the ones below, and also see Search game sessions by game property.
maximumSessions -- Maximum number of player sessions allowed for a game session.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
See also: AWS API Documentation
Request Syntax
client.search_game_sessions( FleetId='string', AliasId='string', Location='string', FilterExpression='string', SortExpression='string', Limit=123, NextToken='string' )
string
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
string
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
string
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.
string
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
Comparator -- Valid comparators are: =, <>, <, >, <=, >=.
Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators = and <>. For example, the following filter expression searches on gameSessionName: " FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, NOT (x OR y).
Session search evaluates conditions from left to right using the following precedence rules:
=, <>, <, >, <=, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true".
string
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
Order -- Valid sort orders are ASC (ascending) and DESC (descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are returned at the end of the list.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'GameSessions': [ { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
GameSessions (list) --
A collection of objects containing game session properties for each session that matches the request.
(dict) --
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'GameSession': {'StatusReason': {'FORCE_TERMINATED', 'TRIGGERED_ON_PROCESS_TERMINATE'}}}
Updates the mutable properties of a game session.
To update a game session, specify the game session ID and the values you want to change.
If successful, the updated GameSession object is returned.
See also: AWS API Documentation
Request Syntax
client.update_game_session( GameSessionId='string', MaximumPlayerSessionCount=123, Name='string', PlayerSessionCreationPolicy='ACCEPT_ALL'|'DENY_ALL', ProtectionPolicy='NoProtection'|'FullProtection', GameProperties=[ { 'Key': 'string', 'Value': 'string' }, ] )
string
[REQUIRED]
A unique identifier for the game session to update.
integer
The maximum number of players that can be connected simultaneously to the game session.
string
A descriptive label that is associated with a game session. Session names do not need to be unique.
string
A policy that determines whether the game session is accepting new players.
string
Game session protection policy to apply to this game session only.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
list
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) -- [REQUIRED]
The game property identifier.
Value (string) -- [REQUIRED]
The game property value.
dict
Response Syntax
{ 'GameSession': { 'GameSessionId': 'string', 'Name': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'CurrentPlayerSessionCount': 123, 'MaximumPlayerSessionCount': 123, 'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR', 'StatusReason': 'INTERRUPTED'|'TRIGGERED_ON_PROCESS_TERMINATE'|'FORCE_TERMINATED', 'GameProperties': [ { 'Key': 'string', 'Value': 'string' }, ], 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL', 'CreatorId': 'string', 'GameSessionData': 'string', 'MatchmakerData': 'string', 'Location': 'string' } }
Response Structure
(dict) --
GameSession (dict) --
The updated game session properties.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE status to have player sessions.
StatusReason (string) --
Provides additional information about game session status.
INTERRUPTED -- The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped.
TRIGGERED_ON_PROCESS_TERMINATE – The game session was stopped by calling TerminateGameSession with the termination mode TRIGGER_ON_PROCESS_TERMINATE.
FORCE_TERMINATED – The game session was stopped by calling TerminateGameSession with the termination mode FORCE_TERMINATE.
GameProperties (list) --
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
(dict) --
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
MatchmakerData (string) --
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.