2016/09/01 - Amazon GameLift - 6 updated api methods
Changes Update gamelift client to latest version
{'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}Response
{'Build': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and its status is INITIALIZED, you can upload your game build.
To create a new build, identify the operating system of the game server binaries. All game servers in a build must use the same operating system. Optionally, specify a build name and version; this metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
Request Syntax
client.create_build( Name='string', Version='string', StorageLocation={ 'Bucket': 'string', 'Key': 'string', 'RoleArn': 'string' }, OperatingSystem='WINDOWS_2012'|'AMAZON_LINUX' )
string
Descriptive label associated with a build. Build names do not need to be unique. A build name can be changed later using UpdateBuild.
string
Version associated with this build. Version strings do not need to be unique to a build. A build version can be changed later using UpdateBuild.
dict
Location in Amazon Simple Storage Service (Amazon S3) where a build's files are stored. This location is assigned in response to a CreateBuild call, and is always in the same region as the service used to create the build. For more details see the Amazon S3 documentation.
Bucket (string) --
Amazon S3 bucket identifier.
Key (string) --
Amazon S3 bucket key.
RoleArn (string) --
Amazon resource number for the cross-account access role that allows GameLift access to the S3 bucket.
string
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX', 'CreationTime': datetime(2015, 1, 1) }, 'UploadCredentials': { 'AccessKeyId': 'string', 'SecretAccessKey': 'string', 'SessionToken': 'string' }, 'StorageLocation': { 'Bucket': 'string', 'Key': 'string', 'RoleArn': 'string' } }
Response Structure
(dict) --
Represents the returned data in response to a request action.
Build (dict) --
Set of properties for the newly created build.
BuildId (string) --
Unique identifier for a build.
Name (string) --
Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
UploadCredentials (dict) --
AWS credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for. If you need to get fresh credentials, call RequestUploadCredentials.
AccessKeyId (string) --
Access key for an AWS account.
SecretAccessKey (string) --
Secret key for an AWS account.
SessionToken (string) --
Token specific to a build ID.
StorageLocation (dict) --
Amazon S3 path and key, identifying where the game build files are stored.
Bucket (string) --
Amazon S3 bucket identifier.
Key (string) --
Amazon S3 bucket key.
RoleArn (string) --
Amazon resource number for the cross-account access role that allows GameLift access to the S3 bucket.
{'FleetAttributes': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create instances with certain hardware specifications (see Amazon EC2 Instance Types for more information), and deploy a specified game build to each instance. A newly created fleet passes through several statuses; once it reaches the ACTIVE status, it can begin hosting game sessions.
To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store.
If the CreateFleet call is successful, Amazon GameLift performs the following tasks:
Creates a fleet record and sets the status to NEW (followed by other statuses as the fleet is activated).
Sets the fleet's capacity to 1 "desired", which causes GameLift to start one new EC2 instance.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, GameLift staggers each launch by a few seconds.
Begins writing events to the fleet event log, which can be accessed in the GameLift console.
Sets the fleet's status to ACTIVE once one server process in the fleet is ready to host a game session.
After a fleet is created, use the following actions to change fleet properties and configuration:
UpdateFleetAttributes -- Update fleet metadata, including name and description.
UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.
UpdateFleetPortSettings -- Change the IP address and port ranges that allow access to incoming traffic.
UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.
Request Syntax
client.create_fleet( Name='string', Description='string', BuildId='string', ServerLaunchPath='string', ServerLaunchParameters='string', LogPaths=[ 'string', ], EC2InstanceType='t2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge', EC2InboundPermissions=[ { 'FromPort': 123, 'ToPort': 123, 'IpRange': 'string', 'Protocol': 'TCP'|'UDP' }, ], NewGameSessionProtectionPolicy='NoProtection'|'FullProtection', RuntimeConfiguration={ 'ServerProcesses': [ { 'LaunchPath': 'string', 'Parameters': 'string', 'ConcurrentExecutions': 123 }, ] } )
string
[REQUIRED]
Descriptive label associated with a fleet. Fleet names do not need to be unique.
string
Human-readable description of a fleet.
string
[REQUIRED]
Unique identifier of the build to be deployed on the new fleet. The build must have been successfully uploaded to GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
string
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. (Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.)
string
This parameter is no longer used. Instead, specify server launch parameters in the RuntimeConfiguration parameter. (Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.)
list
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will automatically upload logs stored on each instance at C:\game\logs. Use the GameLift console to access stored logs.
(string) --
string
[REQUIRED]
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
list
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
(dict) --
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on GameLift. Each game session hosted on a fleet is assigned a unique combination of IP address and port number, which must fall into the fleet's allowed ranges. This combination is included in the GameSession object.
FromPort (integer) -- [REQUIRED]
Starting value for a range of allowed port numbers.
ToPort (integer) -- [REQUIRED]
Ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
IpRange (string) -- [REQUIRED]
Range of allowed IP addresses. This value must be expressed in CIDR notation. Example: " 000.000.000.000/[subnet mask]" or optionally the shortened version " 0.0.0.0/[subnet mask]".
Protocol (string) -- [REQUIRED]
Network communication protocol used by the fleet.
string
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
dict
Instructions for launching server processes on each instance in the fleet. The runtime configuration for a fleet has a collection of server process configurations, one for each type of server process to run on an instance. A server process configuration specifies the location of the server executable, launch parameters, and the number of concurrent processes with that configuration to maintain on each instance. A CreateFleet request must include a runtime configuration with at least one server process configuration; otherwise the request will fail with an invalid request exception. (This parameter replaces the parameters ServerLaunchPath and ServerLaunchParameters; requests that contain values for these parameters instead of a runtime configuration will continue to work.)
ServerProcesses (list) --
Collection of server process configurations describing what server processes to run on each instance in a fleet
(dict) --
A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration.
LaunchPath (string) -- [REQUIRED]
Location in the game build of the server executable. All game builds are installed on instances at the root C:\game\..., so an executable file located at MyGame\latest\server.exe has a launch path of " C:\game\MyGame\latest\server.exe".
Parameters (string) --
Optional list of parameters to pass to the server executable on launch.
ConcurrentExecutions (integer) -- [REQUIRED]
Number of server processes using this configuration to run concurrently on an instance.
dict
Response Syntax
{ 'FleetAttributes': { 'FleetId': 'string', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED', 'BuildId': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX' } }
Response Structure
(dict) --
Represents the returned data in response to a request action.
FleetAttributes (dict) --
Properties for the newly created fleet.
FleetId (string) --
Unique identifier for a fleet.
Description (string) --
Human-readable description of the fleet.
Name (string) --
Descriptive label associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
TerminationTime (datetime) --
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
Status (string) --
Current status of the fleet.
Possible fleet statuses include the following:
NEW – A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes.
ACTIVE – Hosts can now accept game sessions.
ERROR – An error occurred when downloading, validating, building, or activating the fleet.
DELETING – Hosts are responding to a delete fleet request.
TERMINATED – The fleet no longer exists.
BuildId (string) --
Unique identifier for a build.
ServerLaunchPath (string) --
Path to a game server executable in the fleet's build, specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration.
ServerLaunchParameters (string) --
Game server launch parameters specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration.
LogPaths (list) --
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will automatically upload logs stored on each instance at C:\game\logs. Use the GameLift console to access stored logs.
(string) --
NewGameSessionProtectionPolicy (string) --
Type of game session protection to set for all new instances started in the fleet.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.
{'Build': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
Request Syntax
client.describe_build( BuildId='string' )
string
[REQUIRED]
Unique identifier of the build that you want to retrieve properties for.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX', 'CreationTime': datetime(2015, 1, 1) } }
Response Structure
(dict) --
Represents the returned data in response to a request action.
Build (dict) --
Set of properties describing the requested build.
BuildId (string) --
Unique identifier for a build.
Name (string) --
Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
{'FleetAttributes': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Request Syntax
client.describe_fleet_attributes( FleetIds=[ 'string', ], Limit=123, NextToken='string' )
list
Unique identifiers for the fleet(s) that you want to retrieve attributes for. To request attributes for all fleets, leave this parameter empty.
(string) --
integer
Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.
string
Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
dict
Response Syntax
{ 'FleetAttributes': [ { 'FleetId': 'string', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED', 'BuildId': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Represents the returned data in response to a request action.
FleetAttributes (list) --
Collection of objects containing attribute metadata for each requested fleet ID.
(dict) --
General properties describing a fleet.
FleetId (string) --
Unique identifier for a fleet.
Description (string) --
Human-readable description of the fleet.
Name (string) --
Descriptive label associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
TerminationTime (datetime) --
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
Status (string) --
Current status of the fleet.
Possible fleet statuses include the following:
NEW – A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes.
ACTIVE – Hosts can now accept game sessions.
ERROR – An error occurred when downloading, validating, building, or activating the fleet.
DELETING – Hosts are responding to a delete fleet request.
TERMINATED – The fleet no longer exists.
BuildId (string) --
Unique identifier for a build.
ServerLaunchPath (string) --
Path to a game server executable in the fleet's build, specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration.
ServerLaunchParameters (string) --
Game server launch parameters specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration.
LogPaths (list) --
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will automatically upload logs stored on each instance at C:\game\logs. Use the GameLift console to access stored logs.
(string) --
NewGameSessionProtectionPolicy (string) --
Type of game session protection to set for all new instances started in the fleet.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.
NextToken (string) --
Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
{'Builds': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.
Request Syntax
client.list_builds( Status='INITIALIZED'|'READY'|'FAILED', Limit=123, NextToken='string' )
string
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
integer
Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
dict
Response Syntax
{ 'Builds': [ { 'BuildId': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX', 'CreationTime': datetime(2015, 1, 1) }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Represents the returned data in response to a request action.
Builds (list) --
Collection of build records that match the request.
(dict) --
Properties describing a game build.
BuildId (string) --
Unique identifier for a build.
Name (string) --
Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".
NextToken (string) --
Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
{'Build': {'OperatingSystem': 'WINDOWS_2012 | AMAZON_LINUX'}}
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Request Syntax
client.update_build( BuildId='string', Name='string', Version='string' )
string
[REQUIRED]
Unique identifier of the build you want to update.
string
Descriptive label associated with a build. Build names do not need to be unique.
string
Version associated with this build. Version strings do not need to be unique to a build.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX', 'CreationTime': datetime(2015, 1, 1) } }
Response Structure
(dict) --
Represents the returned data in response to a request action.
Build (dict) --
Object containing the updated build record.
BuildId (string) --
Unique identifier for a build.
Name (string) --
Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057".