2024/04/24 - Amazon GameLift - 4 new10 updated api methods
Changes Amazon GameLift releases container fleets support for public preview. Deploy Linux-based containerized game server software for hosting on Amazon GameLift.
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves the properties of a container group definition, including all container definitions in the group.
To retrieve a container group definition, provide a resource identifier. If successful, this operation returns the complete properties of the container group definition.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_container_group_definition( Name='string' )
string
[REQUIRED]
The unique identifier for the container group definition to retrieve properties for. You can use either the Name or ARN value.
dict
Response Syntax
{ 'ContainerGroupDefinition': { 'ContainerGroupDefinitionArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'AMAZON_LINUX_2023', 'Name': 'string', 'SchedulingStrategy': 'REPLICA'|'DAEMON', 'TotalMemoryLimit': 123, 'TotalCpuLimit': 123, 'ContainerDefinitions': [ { 'ContainerName': 'string', 'ImageUri': 'string', 'ResolvedImageDigest': 'string', 'MemoryLimits': { 'SoftLimit': 123, 'HardLimit': 123 }, 'PortConfiguration': { 'ContainerPortRanges': [ { 'FromPort': 123, 'ToPort': 123, 'Protocol': 'TCP'|'UDP' }, ] }, 'Cpu': 123, 'HealthCheck': { 'Command': [ 'string', ], 'Interval': 123, 'Timeout': 123, 'Retries': 123, 'StartPeriod': 123 }, 'Command': [ 'string', ], 'Essential': True|False, 'EntryPoint': [ 'string', ], 'WorkingDirectory': 'string', 'Environment': [ { 'Name': 'string', 'Value': 'string' }, ], 'DependsOn': [ { 'ContainerName': 'string', 'Condition': 'START'|'COMPLETE'|'SUCCESS'|'HEALTHY' }, ] }, ], 'Status': 'READY'|'COPYING'|'FAILED', 'StatusReason': 'string' } }
Response Structure
(dict) --
ContainerGroupDefinition (dict) --
The properties of the requested container group definition resource.
ContainerGroupDefinitionArn (string) --
The Amazon Resource Name ( ARN) that is assigned to an Amazon GameLift ContainerGroupDefinition resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format is arn:aws:gamelift:<region>::containergroupdefinition/[container group definition name].
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The platform required for all containers in the container group definition.
Name (string) --
A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.
SchedulingStrategy (string) --
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
TotalMemoryLimit (integer) --
The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must meet the following requirements:
Equal to or greater than the sum of all container-specific soft memory limits in the group.
Equal to or greater than any container-specific hard limits in the group.
For more details on memory allocation, see the Container fleet design guide.
TotalCpuLimit (integer) --
The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
For more details on memory allocation, see the Container fleet design guide.
ContainerDefinitions (list) --
The set of container definitions that are included in the container group.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
ContainerName (string) --
The container definition identifier. Container names are unique within a container group definition.
ImageUri (string) --
The URI to the image that $short; copied and deployed to a container fleet. For a more specific identifier, see ResolvedImageDigest.
ResolvedImageDigest (string) --
A unique and immutable identifier for the container image that is deployed to a container fleet. The digest is a SHA 256 hash of the container image manifest.
MemoryLimits (dict) --
The amount of memory that Amazon GameLift makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
SoftLimit (integer) --
The amount of memory that is reserved for a container. When the container group's shared memory is under contention, the system attempts to maintain the container memory usage at this soft limit. However, the container can use more memory when needed, if available. This property is similar to the Amazon ECS container definition parameter memoryreservation (Amazon Elastic Container Service Developer Guide).
HardLimit (integer) --
The maximum amount of memory that the container can use. If a container attempts to exceed this limit, the container is stopped. This property is similar to the Amazon ECS container definition parameter memory in the Amazon Elastic Container Service Developer Guide.
PortConfiguration (dict) --
Defines the ports that are available to assign to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.
ContainerPortRanges (list) --
Specifies one or more ranges of ports on a container. These ranges must not overlap.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A set of one or more port numbers that can be opened on the container.
Part of: ContainerPortConfiguration
FromPort (integer) --
A starting value for the range of allowed port numbers.
ToPort (integer) --
An ending value for the range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
Protocol (string) --
The network protocol that these ports support.
Cpu (integer) --
The number of CPU units that are reserved for the container. Note: 1 vCPU unit equals 1024 CPU units. If no resources are reserved, the container shares the total CPU limit for the container group.
Related data type: ContainerGroupDefinition$TotalCpuLimit
HealthCheck (dict) --
A configuration for a non-terminal health check. A container, which automatically restarts if it stops functioning, also restarts if it fails this health check. If an essential container in the daemon group fails a health check, the entire container group is restarted. The essential container in the replica group doesn't use this health check mechanism, because the Amazon GameLift Agent automatically handles the task.
Command (list) --
A string array that specifies the command that the container runs to determine if it's healthy.
(string) --
Interval (integer) --
The time period (in seconds) between each health check.
Timeout (integer) --
The time period (in seconds) to wait for a health check to succeed before a failed health check is counted.
Retries (integer) --
The number of times to retry a failed health check before the container is considered unhealthy. The first run of the command does not count as a retry.
StartPeriod (integer) --
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
Command (list) --
A command that's passed to the container on startup. Each argument for the command is an additional string in the array. See the ContainerDefinition::command parameter in the Amazon Elastic Container Service API reference.
(string) --
Essential (boolean) --
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group is restarted.
EntryPoint (list) --
The entry point that's passed to the container on startup. If there are multiple arguments, each argument is an additional string in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
(string) --
WorkingDirectory (string) --
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
Environment (list) --
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
An environment variable to set inside a container, in the form of a key-value pair.
Related data type: ContainerDefinition$Environment
Name (string) --
The environment variable name.
Value (string) --
The environment variable value.
DependsOn (list) --
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
For example, ContainerA is configured with the following dependency: a START dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.
Part of: ContainerDefinition
ContainerName (string) --
A descriptive label for the container definition that this container depends on.
Condition (string) --
The condition that the dependency container must reach before the dependent container can start. Valid conditions include:
START - The dependency container must have started.
COMPLETE - The dependency container has run to completion (exits). Use this condition with nonessential containers, such as those that run a script and then exit. The dependency container can't be an essential container.
SUCCESS - The dependency container has run to completion and exited with a zero status. The dependency container can't be an essential container.
HEALTHY - The dependency container has passed its Docker health check. Use this condition with dependency containers that have health checks configured. This condition is confirmed at container group startup only.
Status (string) --
Current status of the container group definition resource. Values include:
COPYING -- Amazon GameLift is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.
READY -- Amazon GameLift has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.
FAILED -- Amazon GameLift failed to create a valid container group definition resource. For more details on the cause of the failure, see StatusReason. A container group definition resource in failed status will be deleted within a few minutes.
StatusReason (string) --
Additional information about a container group definition that's in FAILED status. Possible reasons include:
An internal issue prevented Amazon GameLift from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.
An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift.
The ImageUri value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account.
At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift endpoints and quotas.
At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves all container group definitions for the Amazon Web Services account and Amazon Web Services Region that are currently in use. You can filter the result set by the container groups' scheduling strategy. Use the pagination parameters to retrieve results in a set of sequential pages.
Learn more
See also: AWS API Documentation
Request Syntax
client.list_container_group_definitions( SchedulingStrategy='REPLICA'|'DAEMON', Limit=123, NextToken='string' )
string
The type of container group definitions to retrieve.
DAEMON -- Daemon container groups run background processes and are deployed once per fleet instance.
REPLICA -- Replica container groups run your game server application and supporting software. Replica groups might be deployed multiple times per fleet instance.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'ContainerGroupDefinitions': [ { 'ContainerGroupDefinitionArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'AMAZON_LINUX_2023', 'Name': 'string', 'SchedulingStrategy': 'REPLICA'|'DAEMON', 'TotalMemoryLimit': 123, 'TotalCpuLimit': 123, 'ContainerDefinitions': [ { 'ContainerName': 'string', 'ImageUri': 'string', 'ResolvedImageDigest': 'string', 'MemoryLimits': { 'SoftLimit': 123, 'HardLimit': 123 }, 'PortConfiguration': { 'ContainerPortRanges': [ { 'FromPort': 123, 'ToPort': 123, 'Protocol': 'TCP'|'UDP' }, ] }, 'Cpu': 123, 'HealthCheck': { 'Command': [ 'string', ], 'Interval': 123, 'Timeout': 123, 'Retries': 123, 'StartPeriod': 123 }, 'Command': [ 'string', ], 'Essential': True|False, 'EntryPoint': [ 'string', ], 'WorkingDirectory': 'string', 'Environment': [ { 'Name': 'string', 'Value': 'string' }, ], 'DependsOn': [ { 'ContainerName': 'string', 'Condition': 'START'|'COMPLETE'|'SUCCESS'|'HEALTHY' }, ] }, ], 'Status': 'READY'|'COPYING'|'FAILED', 'StatusReason': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
ContainerGroupDefinitions (list) --
A result set of container group definitions that match the request.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties that describe a container group resource. Container group definition properties can't be updated. To change a property, create a new container group definition.
Used with: CreateContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
ContainerGroupDefinitionArn (string) --
The Amazon Resource Name ( ARN) that is assigned to an Amazon GameLift ContainerGroupDefinition resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format is arn:aws:gamelift:<region>::containergroupdefinition/[container group definition name].
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The platform required for all containers in the container group definition.
Name (string) --
A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.
SchedulingStrategy (string) --
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
TotalMemoryLimit (integer) --
The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must meet the following requirements:
Equal to or greater than the sum of all container-specific soft memory limits in the group.
Equal to or greater than any container-specific hard limits in the group.
For more details on memory allocation, see the Container fleet design guide.
TotalCpuLimit (integer) --
The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
For more details on memory allocation, see the Container fleet design guide.
ContainerDefinitions (list) --
The set of container definitions that are included in the container group.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
ContainerName (string) --
The container definition identifier. Container names are unique within a container group definition.
ImageUri (string) --
The URI to the image that $short; copied and deployed to a container fleet. For a more specific identifier, see ResolvedImageDigest.
ResolvedImageDigest (string) --
A unique and immutable identifier for the container image that is deployed to a container fleet. The digest is a SHA 256 hash of the container image manifest.
MemoryLimits (dict) --
The amount of memory that Amazon GameLift makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
SoftLimit (integer) --
The amount of memory that is reserved for a container. When the container group's shared memory is under contention, the system attempts to maintain the container memory usage at this soft limit. However, the container can use more memory when needed, if available. This property is similar to the Amazon ECS container definition parameter memoryreservation (Amazon Elastic Container Service Developer Guide).
HardLimit (integer) --
The maximum amount of memory that the container can use. If a container attempts to exceed this limit, the container is stopped. This property is similar to the Amazon ECS container definition parameter memory in the Amazon Elastic Container Service Developer Guide.
PortConfiguration (dict) --
Defines the ports that are available to assign to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.
ContainerPortRanges (list) --
Specifies one or more ranges of ports on a container. These ranges must not overlap.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A set of one or more port numbers that can be opened on the container.
Part of: ContainerPortConfiguration
FromPort (integer) --
A starting value for the range of allowed port numbers.
ToPort (integer) --
An ending value for the range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
Protocol (string) --
The network protocol that these ports support.
Cpu (integer) --
The number of CPU units that are reserved for the container. Note: 1 vCPU unit equals 1024 CPU units. If no resources are reserved, the container shares the total CPU limit for the container group.
Related data type: ContainerGroupDefinition$TotalCpuLimit
HealthCheck (dict) --
A configuration for a non-terminal health check. A container, which automatically restarts if it stops functioning, also restarts if it fails this health check. If an essential container in the daemon group fails a health check, the entire container group is restarted. The essential container in the replica group doesn't use this health check mechanism, because the Amazon GameLift Agent automatically handles the task.
Command (list) --
A string array that specifies the command that the container runs to determine if it's healthy.
(string) --
Interval (integer) --
The time period (in seconds) between each health check.
Timeout (integer) --
The time period (in seconds) to wait for a health check to succeed before a failed health check is counted.
Retries (integer) --
The number of times to retry a failed health check before the container is considered unhealthy. The first run of the command does not count as a retry.
StartPeriod (integer) --
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
Command (list) --
A command that's passed to the container on startup. Each argument for the command is an additional string in the array. See the ContainerDefinition::command parameter in the Amazon Elastic Container Service API reference.
(string) --
Essential (boolean) --
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group is restarted.
EntryPoint (list) --
The entry point that's passed to the container on startup. If there are multiple arguments, each argument is an additional string in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
(string) --
WorkingDirectory (string) --
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
Environment (list) --
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
An environment variable to set inside a container, in the form of a key-value pair.
Related data type: ContainerDefinition$Environment
Name (string) --
The environment variable name.
Value (string) --
The environment variable value.
DependsOn (list) --
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
For example, ContainerA is configured with the following dependency: a START dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.
Part of: ContainerDefinition
ContainerName (string) --
A descriptive label for the container definition that this container depends on.
Condition (string) --
The condition that the dependency container must reach before the dependent container can start. Valid conditions include:
START - The dependency container must have started.
COMPLETE - The dependency container has run to completion (exits). Use this condition with nonessential containers, such as those that run a script and then exit. The dependency container can't be an essential container.
SUCCESS - The dependency container has run to completion and exited with a zero status. The dependency container can't be an essential container.
HEALTHY - The dependency container has passed its Docker health check. Use this condition with dependency containers that have health checks configured. This condition is confirmed at container group startup only.
Status (string) --
Current status of the container group definition resource. Values include:
COPYING -- Amazon GameLift is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.
READY -- Amazon GameLift has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.
FAILED -- Amazon GameLift failed to create a valid container group definition resource. For more details on the cause of the failure, see StatusReason. A container group definition resource in failed status will be deleted within a few minutes.
StatusReason (string) --
Additional information about a container group definition that's in FAILED status. Possible reasons include:
An internal issue prevented Amazon GameLift from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.
An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift.
The ImageUri value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account.
At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift endpoints and quotas.
At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Deletes a container group definition resource. You can delete a container group definition if there are no fleets using the definition.
To delete a container group definition, identify the resource to delete.
Learn more
See also: AWS API Documentation
Request Syntax
client.delete_container_group_definition( Name='string' )
string
[REQUIRED]
The unique identifier for the container group definition to delete. You can use either the Name or ARN value.
None
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
Creates a ContainerGroupDefinition resource that describes a set of containers for hosting your game server with Amazon GameLift managed EC2 hosting. An Amazon GameLift container group is similar to a container "task" and "pod". Each container group can have one or more containers.
Use container group definitions when you create a container fleet. Container group definitions determine how Amazon GameLift deploys your containers to each instance in a container fleet.
You can create two types of container groups, based on scheduling strategy:
A replica container group manages the containers that run your game server application and supporting software. Replica container groups might be replicated multiple times on each fleet instance, depending on instance resources.
A daemon container group manages containers that run other software, such as background services, logging, or test processes. You might use a daemon container group for processes that need to run only once per fleet instance, or processes that need to persist independently of the replica container group.
To create a container group definition, specify a group name, a list of container definitions, and maximum total CPU and memory requirements for the container group. Specify an operating system and scheduling strategy or use the default values. When using the Amazon Web Services CLI tool, you can pass in your container definitions as a JSON file.
If successful, this operation creates a new ContainerGroupDefinition resource with an ARN value assigned. You can't change the properties of a container group definition. Instead, create a new one.
Learn more
See also: AWS API Documentation
Request Syntax
client.create_container_group_definition( Name='string', SchedulingStrategy='REPLICA'|'DAEMON', TotalMemoryLimit=123, TotalCpuLimit=123, ContainerDefinitions=[ { 'ContainerName': 'string', 'ImageUri': 'string', 'MemoryLimits': { 'SoftLimit': 123, 'HardLimit': 123 }, 'PortConfiguration': { 'ContainerPortRanges': [ { 'FromPort': 123, 'ToPort': 123, 'Protocol': 'TCP'|'UDP' }, ] }, 'Cpu': 123, 'HealthCheck': { 'Command': [ 'string', ], 'Interval': 123, 'Timeout': 123, 'Retries': 123, 'StartPeriod': 123 }, 'Command': [ 'string', ], 'Essential': True|False, 'EntryPoint': [ 'string', ], 'WorkingDirectory': 'string', 'Environment': [ { 'Name': 'string', 'Value': 'string' }, ], 'DependsOn': [ { 'ContainerName': 'string', 'Condition': 'START'|'COMPLETE'|'SUCCESS'|'HEALTHY' }, ] }, ], OperatingSystem='AMAZON_LINUX_2023', Tags=[ { 'Key': 'string', 'Value': 'string' }, ] )
string
[REQUIRED]
A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.
string
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group has one copy per fleet instance. Default value is REPLICA.
integer
[REQUIRED]
The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for individual containers, set this parameter based on the following guidelines. The value must be (1) greater than the sum of the soft memory limits for all containers in the group, and (2) greater than any individual container's hard memory limit.
integer
[REQUIRED]
The maximum amount of CPU units to allocate to the container group. Set this parameter to an integer value in CPU units (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify CPU limits for individual containers, set this parameter based on the following guidelines. The value must be equal to or greater than the sum of the CPU limits for all containers in the group.
list
[REQUIRED]
Definitions for all containers in this group. Each container definition identifies the container image and specifies configuration settings for the container. See the Container fleet design guide for container guidelines.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container's configuration, resources, and start instructions. Use this data type to create a container group definition. For the properties of a container that's been deployed to a fleet, see ContainerDefinition. You can't change these properties after you've created the container group definition. If you need a container group with different properties, then you must create a new one.
Used with: CreateContainerGroupDefinition
ContainerName (string) -- [REQUIRED]
A string that uniquely identifies the container definition within a container group.
ImageUri (string) -- [REQUIRED]
The location of a container image that $short; will copy and deploy to a container fleet. Images in Amazon Elastic Container Registry private repositories are supported. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you're creating the container group definition. For limits on image size, see Amazon GameLift endpoints and quotas. You can use any of the following image URI formats:
Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]
Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@[digest]
Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:[tag]
MemoryLimits (dict) --
The amount of memory to make available to the container. If you don't specify memory limits for this container, then it shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
SoftLimit (integer) --
The amount of memory that is reserved for a container. When the container group's shared memory is under contention, the system attempts to maintain the container memory usage at this soft limit. However, the container can use more memory when needed, if available. This property is similar to the Amazon ECS container definition parameter memoryreservation (Amazon Elastic Container Service Developer Guide).
HardLimit (integer) --
The maximum amount of memory that the container can use. If a container attempts to exceed this limit, the container is stopped. This property is similar to the Amazon ECS container definition parameter memory in the Amazon Elastic Container Service Developer Guide.
PortConfiguration (dict) --
A set of ports that Amazon GameLift can assign to processes in the container. All processes that accept inbound traffic connections, including game server processes, must be assigned a port from this set. The set of ports must be large enough to assign one to each process in the container that needs one. If the container includes your game server, include enough ports to assign one port to each concurrent server process (as defined in a container fleet's RuntimeConfiguration). For more details, see Networking for container fleets.
Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.
ContainerPortRanges (list) -- [REQUIRED]
Specifies one or more ranges of ports on a container. These ranges must not overlap.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A set of one or more port numbers that can be opened on the container.
Part of: ContainerPortConfiguration
FromPort (integer) -- [REQUIRED]
A starting value for the range of allowed port numbers.
ToPort (integer) -- [REQUIRED]
An ending value for the range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
Protocol (string) -- [REQUIRED]
The network protocol that these ports support.
Cpu (integer) --
The number of CPU units to reserve for this container. The container can use more resources when needed, if available. Note: 1 vCPU unit equals 1024 CPU units. If you don't reserve CPU units for this container, then it shares the total CPU limit for the container group. This property is similar to the Amazon ECS container definition parameter environment (Amazon Elastic Container Service Developer Guide).
Related data type: ContainerGroupDefinition$TotalCpuLimit
HealthCheck (dict) --
Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. This parameter lets you define additional reasons to consider a container unhealthy and restart it. You can set a health check for any container except for the essential container in the replica container group. If an essential container in the daemon group fails a health check, the entire container group is restarted.
Command (list) -- [REQUIRED]
A string array that specifies the command that the container runs to determine if it's healthy.
(string) --
Interval (integer) --
The time period (in seconds) between each health check.
Timeout (integer) --
The time period (in seconds) to wait for a health check to succeed before a failed health check is counted.
Retries (integer) --
The number of times to retry a failed health check before the container is considered unhealthy. The first run of the command does not count as a retry.
StartPeriod (integer) --
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
Command (list) --
A command to pass to the container on startup. Add multiple arguments as additional strings in the array. See the ContainerDefinition command parameter in the Amazon Elastic Container Service API reference.
(string) --
Essential (boolean) --
Specifies whether the container is vital for the container group to function properly. If an essential container fails, it causes the entire container group to restart. Each container group must have an essential container.
Replica container groups - A replica group must have exactly one essential container. Use the following to configure an essential replica container:
Choose a container is running your game server and the Amazon GameLift Agent.
Include a port configuration. This container runs your game server processes, and each process requires a container port to allow access to game clients.
Don't configure a health check. The Agent handles this task for the essential replica container.
Daemon container groups - A daemon group must have at least one essential container.
EntryPoint (list) --
An entry point to pass to the container on startup. Add multiple arguments as additional strings in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
(string) --
WorkingDirectory (string) --
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
Environment (list) --
A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
An environment variable to set inside a container, in the form of a key-value pair.
Related data type: ContainerDefinition$Environment
Name (string) -- [REQUIRED]
The environment variable name.
Value (string) -- [REQUIRED]
The environment variable value.
DependsOn (list) --
Sets up dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.
You can use dependencies to establish a startup/shutdown sequence across the container group. A container startup dependency is reversed on shutdown.
For example, you might specify that SideCarContainerB has a START dependency on SideCarContainerA. This dependency means that SideCarContainerB can't start until after SideCarContainerA has started. This dependency is reversed on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA can shut down.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
For example, ContainerA is configured with the following dependency: a START dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.
Part of: ContainerDefinition
ContainerName (string) -- [REQUIRED]
A descriptive label for the container definition that this container depends on.
Condition (string) -- [REQUIRED]
The condition that the dependency container must reach before the dependent container can start. Valid conditions include:
START - The dependency container must have started.
COMPLETE - The dependency container has run to completion (exits). Use this condition with nonessential containers, such as those that run a script and then exit. The dependency container can't be an essential container.
SUCCESS - The dependency container has run to completion and exited with a zero status. The dependency container can't be an essential container.
HEALTHY - The dependency container has passed its Docker health check. Use this condition with dependency containers that have health checks configured. This condition is confirmed at container group startup only.
string
[REQUIRED]
The platform that is used by containers in the container group definition. All containers in a group must run on the same operating system.
list
A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
(dict) --
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key (string) -- [REQUIRED]
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.
Value (string) -- [REQUIRED]
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
dict
Response Syntax
{ 'ContainerGroupDefinition': { 'ContainerGroupDefinitionArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'AMAZON_LINUX_2023', 'Name': 'string', 'SchedulingStrategy': 'REPLICA'|'DAEMON', 'TotalMemoryLimit': 123, 'TotalCpuLimit': 123, 'ContainerDefinitions': [ { 'ContainerName': 'string', 'ImageUri': 'string', 'ResolvedImageDigest': 'string', 'MemoryLimits': { 'SoftLimit': 123, 'HardLimit': 123 }, 'PortConfiguration': { 'ContainerPortRanges': [ { 'FromPort': 123, 'ToPort': 123, 'Protocol': 'TCP'|'UDP' }, ] }, 'Cpu': 123, 'HealthCheck': { 'Command': [ 'string', ], 'Interval': 123, 'Timeout': 123, 'Retries': 123, 'StartPeriod': 123 }, 'Command': [ 'string', ], 'Essential': True|False, 'EntryPoint': [ 'string', ], 'WorkingDirectory': 'string', 'Environment': [ { 'Name': 'string', 'Value': 'string' }, ], 'DependsOn': [ { 'ContainerName': 'string', 'Condition': 'START'|'COMPLETE'|'SUCCESS'|'HEALTHY' }, ] }, ], 'Status': 'READY'|'COPYING'|'FAILED', 'StatusReason': 'string' } }
Response Structure
(dict) --
ContainerGroupDefinition (dict) --
The properties of the newly created container group definition resource. You use this resource to create a container fleet.
ContainerGroupDefinitionArn (string) --
The Amazon Resource Name ( ARN) that is assigned to an Amazon GameLift ContainerGroupDefinition resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format is arn:aws:gamelift:<region>::containergroupdefinition/[container group definition name].
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The platform required for all containers in the container group definition.
Name (string) --
A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.
SchedulingStrategy (string) --
The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
TotalMemoryLimit (integer) --
The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must meet the following requirements:
Equal to or greater than the sum of all container-specific soft memory limits in the group.
Equal to or greater than any container-specific hard limits in the group.
For more details on memory allocation, see the Container fleet design guide.
TotalCpuLimit (integer) --
The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
You can set additional limits for each ContainerDefinition in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
For more details on memory allocation, see the Container fleet design guide.
ContainerDefinitions (list) --
The set of container definitions that are included in the container group.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions
ContainerName (string) --
The container definition identifier. Container names are unique within a container group definition.
ImageUri (string) --
The URI to the image that $short; copied and deployed to a container fleet. For a more specific identifier, see ResolvedImageDigest.
ResolvedImageDigest (string) --
A unique and immutable identifier for the container image that is deployed to a container fleet. The digest is a SHA 256 hash of the container image manifest.
MemoryLimits (dict) --
The amount of memory that Amazon GameLift makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition$TotalMemoryLimit
SoftLimit (integer) --
The amount of memory that is reserved for a container. When the container group's shared memory is under contention, the system attempts to maintain the container memory usage at this soft limit. However, the container can use more memory when needed, if available. This property is similar to the Amazon ECS container definition parameter memoryreservation (Amazon Elastic Container Service Developer Guide).
HardLimit (integer) --
The maximum amount of memory that the container can use. If a container attempts to exceed this limit, the container is stopped. This property is similar to the Amazon ECS container definition parameter memory in the Amazon Elastic Container Service Developer Guide.
PortConfiguration (dict) --
Defines the ports that are available to assign to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.
ContainerPortRanges (list) --
Specifies one or more ranges of ports on a container. These ranges must not overlap.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A set of one or more port numbers that can be opened on the container.
Part of: ContainerPortConfiguration
FromPort (integer) --
A starting value for the range of allowed port numbers.
ToPort (integer) --
An ending value for the range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
Protocol (string) --
The network protocol that these ports support.
Cpu (integer) --
The number of CPU units that are reserved for the container. Note: 1 vCPU unit equals 1024 CPU units. If no resources are reserved, the container shares the total CPU limit for the container group.
Related data type: ContainerGroupDefinition$TotalCpuLimit
HealthCheck (dict) --
A configuration for a non-terminal health check. A container, which automatically restarts if it stops functioning, also restarts if it fails this health check. If an essential container in the daemon group fails a health check, the entire container group is restarted. The essential container in the replica group doesn't use this health check mechanism, because the Amazon GameLift Agent automatically handles the task.
Command (list) --
A string array that specifies the command that the container runs to determine if it's healthy.
(string) --
Interval (integer) --
The time period (in seconds) between each health check.
Timeout (integer) --
The time period (in seconds) to wait for a health check to succeed before a failed health check is counted.
Retries (integer) --
The number of times to retry a failed health check before the container is considered unhealthy. The first run of the command does not count as a retry.
StartPeriod (integer) --
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
Command (list) --
A command that's passed to the container on startup. Each argument for the command is an additional string in the array. See the ContainerDefinition::command parameter in the Amazon Elastic Container Service API reference.
(string) --
Essential (boolean) --
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group is restarted.
EntryPoint (list) --
The entry point that's passed to the container on startup. If there are multiple arguments, each argument is an additional string in the array. See the ContainerDefinition::entryPoint parameter in the Amazon Elastic Container Service API Reference.
(string) --
WorkingDirectory (string) --
The directory in the container where commands are run. See the ContainerDefinition::workingDirectory parameter in the Amazon Elastic Container Service API Reference.
Environment (list) --
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
An environment variable to set inside a container, in the form of a key-value pair.
Related data type: ContainerDefinition$Environment
Name (string) --
The environment variable name.
Value (string) --
The environment variable value.
DependsOn (list) --
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
For example, ContainerA is configured with the following dependency: a START dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.
Part of: ContainerDefinition
ContainerName (string) --
A descriptive label for the container definition that this container depends on.
Condition (string) --
The condition that the dependency container must reach before the dependent container can start. Valid conditions include:
START - The dependency container must have started.
COMPLETE - The dependency container has run to completion (exits). Use this condition with nonessential containers, such as those that run a script and then exit. The dependency container can't be an essential container.
SUCCESS - The dependency container has run to completion and exited with a zero status. The dependency container can't be an essential container.
HEALTHY - The dependency container has passed its Docker health check. Use this condition with dependency containers that have health checks configured. This condition is confirmed at container group startup only.
Status (string) --
Current status of the container group definition resource. Values include:
COPYING -- Amazon GameLift is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.
READY -- Amazon GameLift has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.
FAILED -- Amazon GameLift failed to create a valid container group definition resource. For more details on the cause of the failure, see StatusReason. A container group definition resource in failed status will be deleted within a few minutes.
StatusReason (string) --
Additional information about a container group definition that's in FAILED status. Possible reasons include:
An internal issue prevented Amazon GameLift from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.
An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift.
The ImageUri value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account.
At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift endpoints and quotas.
At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.
{'ComputeType': {'CONTAINER'}, 'ContainerGroupsConfiguration': {'ConnectionPortRange': {'FromPort': 'integer', 'ToPort': 'integer'}, 'ContainerGroupDefinitionNames': ['string'], 'DesiredReplicaContainerGroupsPerInstance': 'integer'}}Response
{'FleetAttributes': {'ComputeType': {'CONTAINER'}, 'ContainerGroupsAttributes': {'ConnectionPortRange': {'FromPort': 'integer', 'ToPort': 'integer'}, 'ContainerGroupDefinitionProperties': [{'ContainerGroupDefinitionName': 'string', 'SchedulingStrategy': 'REPLICA ' '| ' 'DAEMON'}], 'ContainerGroupsPerInstance': {'DesiredReplicaContainerGroupsPerInstance': 'integer', 'MaxReplicaContainerGroupsPerInstance': 'integer'}}}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:
Managed EC2 fleet
An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute.
To create an EC2 fleet, provide these required parameters:
Either BuildId or ScriptId
ComputeType set to EC2 (the default value)
EC2InboundPermissions
EC2InstanceType
FleetType
Name
RuntimeConfiguration with at least one ServerProcesses configuration
If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.
When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.
Managed container fleet
A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute.
To create a container fleet, provide these required parameters:
ComputeType set to CONTAINER
ContainerGroupsConfiguration
EC2InboundPermissions
EC2InstanceType
FleetType set to ON_DEMAND
Name
RuntimeConfiguration with at least one ServerProcesses configuration
If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow.
When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.
Anywhere fleet
An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.
To create an Anywhere fleet, provide these required parameters:
ComputeType set to ANYWHERE
Locations specifying a custom location
Name
If successful, this operation creates a new fleet resource and places it in ACTIVE status. You can register computes with a fleet in ACTIVE status.
Learn more
See also: AWS API Documentation
Request Syntax
client.create_fleet( Name='string', Description='string', BuildId='string', ScriptId='string', ServerLaunchPath='string', ServerLaunchParameters='string', LogPaths=[ 'string', ], EC2InstanceType='t2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', EC2InboundPermissions=[ { 'FromPort': 123, 'ToPort': 123, 'IpRange': 'string', 'Protocol': 'TCP'|'UDP' }, ], NewGameSessionProtectionPolicy='NoProtection'|'FullProtection', RuntimeConfiguration={ 'ServerProcesses': [ { 'LaunchPath': 'string', 'Parameters': 'string', 'ConcurrentExecutions': 123 }, ], 'MaxConcurrentGameSessionActivations': 123, 'GameSessionActivationTimeoutSeconds': 123 }, ResourceCreationLimitPolicy={ 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, MetricGroups=[ 'string', ], PeerVpcAwsAccountId='string', PeerVpcId='string', FleetType='ON_DEMAND'|'SPOT', InstanceRoleArn='string', CertificateConfiguration={ 'CertificateType': 'DISABLED'|'GENERATED' }, Locations=[ { 'Location': 'string' }, ], Tags=[ { 'Key': 'string', 'Value': 'string' }, ], ComputeType='EC2'|'ANYWHERE'|'CONTAINER', AnywhereConfiguration={ 'Cost': 'string' }, InstanceRoleCredentialsProvider='SHARED_CREDENTIAL_FILE', ContainerGroupsConfiguration={ 'ContainerGroupDefinitionNames': [ 'string', ], 'ConnectionPortRange': { 'FromPort': 123, 'ToPort': 123 }, 'DesiredReplicaContainerGroupsPerInstance': 123 } )
string
[REQUIRED]
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
string
A description for the fleet.
string
The unique identifier for a custom game server build to be deployed to a fleet with compute type EC2. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property can't be changed after the fleet is created.
string
The unique identifier for a Realtime configuration script to be deployed to a fleet with compute type EC2. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.
string
This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
string
This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
list
This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide.
(string) --
string
The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
list
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet's connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.
(dict) --
A range of IP addresses and port settings that allow inbound traffic to connect to processes on an instance in a fleet. Processes are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For container fleets, the port settings must use the same port numbers as the fleet's connection ports.
For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.
FromPort (integer) -- [REQUIRED]
A starting value for a range of allowed port numbers.
For fleets using Linux builds, only ports 22 and 1026-60000 are valid.
For fleets using Windows builds, only ports 1026-60000 are valid.
ToPort (integer) -- [REQUIRED]
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
For fleets using Linux builds, only ports 22 and 1026-60000 are valid.
For fleets using Windows builds, only ports 1026-60000 are valid.
IpRange (string) -- [REQUIRED]
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: " 000.000.000.000/[subnet mask]" or optionally the shortened version " 0.0.0.0/[subnet mask]".
Protocol (string) -- [REQUIRED]
The network communication protocol used by the fleet.
string
The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.
dict
Instructions for how to launch and run server processes on the fleet. Set runtime configuration for EC2 fleets and container fleets. For an Anywhere fleets, set this parameter only if the fleet is running the Amazon GameLift Agent. The runtime configuration defines one or more server process configurations. Each server process identifies a game executable or Realtime script file and the number of processes to run concurrently.
ServerProcesses (list) --
A collection of server process configurations that identify what server processes to run on fleet computes.
(dict) --
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
LaunchPath (string) -- [REQUIRED]
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
Windows (custom game builds only): C:\game. Example: " C:\game\MyGame\server.exe"
Linux: /local/game. Examples: " /local/game/MyGame/server.exe" or " /local/game/MyRealtimeScript.js"
Parameters (string) --
An optional list of parameters to pass to the server executable or Realtime script on launch.
ConcurrentExecutions (integer) -- [REQUIRED]
The number of server processes using this configuration that run concurrently on each instance or container..
MaxConcurrentGameSessionActivations (integer) --
The number of game sessions in status ACTIVATING to allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time.
GameSessionActivationTimeoutSeconds (integer) --
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.
dict
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
list
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
(string) --
string
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
string
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
string
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.
dict
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.
Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
CertificateType (string) -- [REQUIRED]
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
list
A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code, such as us-west-2 or Local Zone code. To create a fleet with instances in the home Region only, don't set this parameter.
When using this parameter, Amazon GameLift requires you to include your home location in the request.
(dict) --
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
A remote location where a multi-location fleet can deploy game servers for game hosting.
Location (string) -- [REQUIRED]
An Amazon Web Services Region code, such as us-west-2.
list
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
(dict) --
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key (string) -- [REQUIRED]
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.
Value (string) -- [REQUIRED]
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
string
The type of compute resource used to host your game servers.
EC2 – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting.
CONTAINER – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ContainerGroupsConfiguration parameter.
ANYWHERE – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the AnywhereConfiguration parameter.
dict
Amazon GameLift Anywhere configuration options.
Cost (string) -- [REQUIRED]
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
string
Prompts Amazon GameLift to generate a shared credentials file for the IAM role that's defined in InstanceRoleArn. The shared credentials file is stored on each fleet instance and refreshed as needed. Use shared credentials for applications that are deployed along with the game server executable, if the game server is integrated with server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets.
dict
The container groups to deploy to instances in the container fleet and other fleet-level configuration settings. Use the CreateContainerGroupDefinition action to create container groups. A container fleet must have exactly one replica container group, and can optionally have one daemon container group. You can't change this property after you create the fleet.
ContainerGroupDefinitionNames (list) -- [REQUIRED]
The list of container group definition names to deploy to a new container fleet.
(string) --
ConnectionPortRange (dict) -- [REQUIRED]
A set of ports to allow inbound traffic, including game clients, to connect to processes running in the container fleet.
Connection ports are dynamically mapped to container ports, which are assigned to individual processes running in a container. The connection port range must have enough ports to map to all container ports across a fleet instance. To calculate the minimum connection ports needed, use the following formula:
[Total number of container ports as defined for containers in the replica container group] * [Desired or calculated number of replica container groups per instance] + [Total number of container ports as defined for containers in the daemon container group]
As a best practice, double the minimum number of connection ports.
FromPort (integer) -- [REQUIRED]
Starting value for the port range.
ToPort (integer) -- [REQUIRED]
Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
DesiredReplicaContainerGroupsPerInstance (integer) --
The number of times to replicate the replica container group on each instance in a container fleet. By default, Amazon GameLift calculates the maximum number of replica container groups that can fit on a fleet instance (based on CPU and memory resources). Leave this parameter empty if you want to use the maximum number, or specify a desired number to override the maximum. The desired number is used if it's less than the maximum number.
dict
Response Syntax
{ 'FleetAttributes': { 'FleetId': 'string', 'FleetArn': 'string', 'FleetType': 'ON_DEMAND'|'SPOT', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND', 'BuildId': 'string', 'BuildArn': 'string', 'ScriptId': 'string', 'ScriptArn': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'ResourceCreationLimitPolicy': { 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, 'MetricGroups': [ 'string', ], 'StoppedActions': [ 'AUTO_SCALING', ], 'InstanceRoleArn': 'string', 'CertificateConfiguration': { 'CertificateType': 'DISABLED'|'GENERATED' }, 'ComputeType': 'EC2'|'ANYWHERE'|'CONTAINER', 'AnywhereConfiguration': { 'Cost': 'string' }, 'InstanceRoleCredentialsProvider': 'SHARED_CREDENTIAL_FILE', 'ContainerGroupsAttributes': { 'ContainerGroupDefinitionProperties': [ { 'SchedulingStrategy': 'REPLICA'|'DAEMON', 'ContainerGroupDefinitionName': 'string' }, ], 'ConnectionPortRange': { 'FromPort': 123, 'ToPort': 123 }, 'ContainerGroupsPerInstance': { 'DesiredReplicaContainerGroupsPerInstance': 123, 'MaxReplicaContainerGroupsPerInstance': 123 } } }, 'LocationStates': [ { 'Location': 'string', 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND' }, ] }
Response Structure
(dict) --
FleetAttributes (dict) --
The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.
FleetId (string) --
A unique identifier for the fleet.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
FleetType (string) --
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
InstanceType (string) --
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
Description (string) --
A human-readable description of the fleet.
Name (string) --
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status (string) --
Current status of the fleet. Possible fleet statuses include the following:
NEW -- A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
DELETING -- Hosts are responding to a delete fleet request.
TERMINATED -- The fleet no longer exists.
BuildId (string) --
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
BuildArn (string) --
The Amazon Resource Name ( ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".
ScriptId (string) --
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
ScriptArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
ServerLaunchPath (string) --
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
ServerLaunchParameters (string) --
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
LogPaths (list) --
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
(string) --
NewGameSessionProtectionPolicy (string) --
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
ResourceCreationLimitPolicy (dict) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
MetricGroups (list) --
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".
(string) --
StoppedActions (list) --
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
(string) --
InstanceRoleArn (string) --
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
CertificateConfiguration (dict) --
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
CertificateType (string) --
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ComputeType (string) --
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
AnywhereConfiguration (dict) --
This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".
Cost (string) --
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
InstanceRoleCredentialsProvider (string) --
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
ContainerGroupsAttributes (dict) --
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.
ContainerGroupDefinitionProperties (list) --
A collection of properties that describe each container group in the fleet. A container fleet is deployed with one or more ContainerGroupDefinition resources, which is where these properties are set.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties of a container group that is deployed to a container fleet.
Part of: ContainerGroupsAttributes
Returned by: DescribeFleetAttributes
SchedulingStrategy (string) --
The method for scheduling and maintaining copies of the container group across a container fleet.
ContainerGroupDefinitionName (string) --
The unique identifier for the container group definition.
ConnectionPortRange (dict) --
A set of ports that allow inbound traffic to connect to processes running in the fleet's container groups. Amazon GameLift maps each connection port to a container port, which is assigned to a specific container process. A fleet's connection port range can't be changed, but you can control access to connection ports by updating a fleet's EC2InboundPermissions with UpdateFleetPortSettings.
FromPort (integer) --
Starting value for the port range.
ToPort (integer) --
Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
ContainerGroupsPerInstance (dict) --
Details about the number of replica container groups that Amazon GameLift deploys to each instance in the container fleet.
DesiredReplicaContainerGroupsPerInstance (integer) --
The desired number of replica container groups to place on each fleet instance.
MaxReplicaContainerGroupsPerInstance (integer) --
The maximum possible number of replica container groups that each fleet instance can have.
LocationStates (list) --
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
(dict) --
A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
NEW -- A new fleet location has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.
DELETING -- Hosts are responding to a delete fleet location request.
TERMINATED -- The fleet location no longer exists.
NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.
Location (string) --
The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.
Status (string) --
The life-cycle status of a fleet location.
{'Compute': {'ContainerAttributes': {'ContainerPortMappings': [{'ConnectionPort': 'integer', 'ContainerPort': 'integer', 'Protocol': 'TCP ' '| ' 'UDP'}]}, 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string'}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all computes in a fleet, call ListCompute.
To request information on a specific compute, provide the fleet ID and compute name.
If successful, this operation returns details for the requested compute resource. Depending on the fleet's compute type, the result includes the following information:
For EC2 fleets, this operation returns information about the EC2 instance.
For ANYWHERE fleets, this operation returns information about the registered compute.
For CONTAINER fleets, this operation returns information about the container that's registered as a compute, and the instance it's running on. The compute name is the container name.
See also: AWS API Documentation
Request Syntax
client.describe_compute( FleetId='string', ComputeName='string' )
string
[REQUIRED]
A unique identifier for the fleet that the compute belongs to. You can use either the fleet ID or ARN value.
string
[REQUIRED]
The unique identifier of the compute resource to retrieve properties for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. For a container fleet, use the compute name (for example, a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9) or the compute ARN.
dict
Response Syntax
{ 'Compute': { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'GameLiftServiceSdkEndpoint': 'string', 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string', 'ContainerAttributes': { 'ContainerPortMappings': [ { 'ContainerPort': 123, 'ConnectionPort': 123, 'Protocol': 'TCP'|'UDP' }, ] } } }
Response Structure
(dict) --
Compute (dict) --
The set of properties for the requested compute resource.
FleetId (string) --
A unique identifier for the fleet that the compute belongs to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
ComputeName (string) --
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.
ComputeArn (string) --
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
IpAddress (string) --
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
DnsName (string) --
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on the compute resource.
Type (string) --
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
GameLiftServiceSdkEndpoint (string) --
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
GameLiftAgentEndpoint (string) --
The endpoint of the Amazon GameLift Agent.
InstanceId (string) --
The InstanceID of the Instance hosting the compute for Container and Managed EC2 fleets.
ContainerAttributes (dict) --
Some attributes of a container.
ContainerPortMappings (list) --
Describes how container ports map to connection ports on the fleet instance. Incoming traffic connects to a game via a connection port. A ContainerPortMapping directs the traffic from a connection port to a port on the container that hosts the game session.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Defines how an internal-facing container port is mapped to an external-facing connection port on a fleet instance of compute type CONTAINER. Incoming traffic, such as a game client, uses a connection port to connect to a process in the container fleet. Amazon GameLift directs the inbound traffic to the container port that is assigned to the process, such as a game session, running on a container.
Part of: ContainerAttributes
ContainerPort (integer) --
The port opened on the container.
ConnectionPort (integer) --
The port opened on the fleet instance. This is also called the "host port".
Protocol (string) --
The network protocol that this mapping supports.
{'FleetAttributes': {'ComputeType': {'CONTAINER'}, 'ContainerGroupsAttributes': {'ConnectionPortRange': {'FromPort': 'integer', 'ToPort': 'integer'}, 'ContainerGroupDefinitionProperties': [{'ContainerGroupDefinitionName': 'string', 'SchedulingStrategy': 'REPLICA ' '| ' 'DAEMON'}], 'ContainerGroupsPerInstance': {'DesiredReplicaContainerGroupsPerInstance': 'integer', 'MaxReplicaContainerGroupsPerInstance': 'integer'}}}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing hardware and deployment configuration for instances in the fleet.
You can use this operation in the following ways:
To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.
To get attributes for all fleets, do not provide a fleet identifier.
When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_fleet_attributes( FleetIds=[ 'string', ], Limit=123, NextToken='string' )
list
A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.
(string) --
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
dict
Response Syntax
{ 'FleetAttributes': [ { 'FleetId': 'string', 'FleetArn': 'string', 'FleetType': 'ON_DEMAND'|'SPOT', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND', 'BuildId': 'string', 'BuildArn': 'string', 'ScriptId': 'string', 'ScriptArn': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'ResourceCreationLimitPolicy': { 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, 'MetricGroups': [ 'string', ], 'StoppedActions': [ 'AUTO_SCALING', ], 'InstanceRoleArn': 'string', 'CertificateConfiguration': { 'CertificateType': 'DISABLED'|'GENERATED' }, 'ComputeType': 'EC2'|'ANYWHERE'|'CONTAINER', 'AnywhereConfiguration': { 'Cost': 'string' }, 'InstanceRoleCredentialsProvider': 'SHARED_CREDENTIAL_FILE', 'ContainerGroupsAttributes': { 'ContainerGroupDefinitionProperties': [ { 'SchedulingStrategy': 'REPLICA'|'DAEMON', 'ContainerGroupDefinitionName': 'string' }, ], 'ConnectionPortRange': { 'FromPort': 123, 'ToPort': 123 }, 'ContainerGroupsPerInstance': { 'DesiredReplicaContainerGroupsPerInstance': 123, 'MaxReplicaContainerGroupsPerInstance': 123 } } }, ], 'NextToken': 'string' }
Response Structure
(dict) --
FleetAttributes (list) --
A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.
(dict) --
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:
EC2 fleet attributes identify a Build resource (for fleets with customer game server builds) or a Script resource (for Realtime Servers fleets).
Container fleets have ContainerGroupsAttributes, which identify the fleet's ContainerGroupDefinition resources.
Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.
Returned by: DescribeFleetAttributes
FleetId (string) --
A unique identifier for the fleet.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
FleetType (string) --
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
InstanceType (string) --
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is "EC2" or "Container".
Description (string) --
A human-readable description of the fleet.
Name (string) --
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status (string) --
Current status of the fleet. Possible fleet statuses include the following:
NEW -- A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
DELETING -- Hosts are responding to a delete fleet request.
TERMINATED -- The fleet no longer exists.
BuildId (string) --
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
BuildArn (string) --
The Amazon Resource Name ( ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".
ScriptId (string) --
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".
ScriptArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
ServerLaunchPath (string) --
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
ServerLaunchParameters (string) --
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
LogPaths (list) --
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
(string) --
NewGameSessionProtectionPolicy (string) --
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
ResourceCreationLimitPolicy (dict) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
MetricGroups (list) --
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is "EC2" or "Container".
(string) --
StoppedActions (list) --
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is "EC2" or "Container".
(string) --
InstanceRoleArn (string) --
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
CertificateConfiguration (dict) --
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
CertificateType (string) --
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ComputeType (string) --
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
AnywhereConfiguration (dict) --
This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER only. This attribute is used with fleets where ComputeType is "Container".
Cost (string) --
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
InstanceRoleCredentialsProvider (string) --
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is "EC2" or "Container".
ContainerGroupsAttributes (dict) --
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER.
ContainerGroupDefinitionProperties (list) --
A collection of properties that describe each container group in the fleet. A container fleet is deployed with one or more ContainerGroupDefinition resources, which is where these properties are set.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
The properties of a container group that is deployed to a container fleet.
Part of: ContainerGroupsAttributes
Returned by: DescribeFleetAttributes
SchedulingStrategy (string) --
The method for scheduling and maintaining copies of the container group across a container fleet.
ContainerGroupDefinitionName (string) --
The unique identifier for the container group definition.
ConnectionPortRange (dict) --
A set of ports that allow inbound traffic to connect to processes running in the fleet's container groups. Amazon GameLift maps each connection port to a container port, which is assigned to a specific container process. A fleet's connection port range can't be changed, but you can control access to connection ports by updating a fleet's EC2InboundPermissions with UpdateFleetPortSettings.
FromPort (integer) --
Starting value for the port range.
ToPort (integer) --
Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
ContainerGroupsPerInstance (dict) --
Details about the number of replica container groups that Amazon GameLift deploys to each instance in the container fleet.
DesiredReplicaContainerGroupsPerInstance (integer) --
The desired number of replica container groups to place on each fleet instance.
MaxReplicaContainerGroupsPerInstance (integer) --
The maximum possible number of replica container groups that each fleet instance can have.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'FleetCapacity': {'ReplicaContainerGroupCounts': {'ACTIVE': 'integer', 'IDLE': 'integer', 'PENDING': 'integer', 'TERMINATING': 'integer'}}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves the resource capacity settings for one or more fleets. For a container fleet, this operation also returns counts for replica container groups.
With multi-location fleets, this operation retrieves data for the fleet's home Region only. To retrieve capacity for remote locations, see DescribeFleetLocationCapacity.
This operation can be used in the following ways:
To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
To get capacity data for all fleets, do not provide a fleet identifier.
When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetCapacity object is returned for each requested fleet ID. Each FleetCapacity object includes a Location property, which is set to the fleet's home Region. Capacity values are returned only for fleets that currently exist.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_fleet_capacity( FleetIds=[ 'string', ], Limit=123, NextToken='string' )
list
A unique identifier for the fleet to retrieve capacity information for. You can use either the fleet ID or ARN value. Leave this parameter empty to retrieve capacity information for all fleets.
(string) --
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
dict
Response Syntax
{ 'FleetCapacity': [ { 'FleetId': 'string', 'FleetArn': 'string', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'InstanceCounts': { 'DESIRED': 123, 'MINIMUM': 123, 'MAXIMUM': 123, 'PENDING': 123, 'ACTIVE': 123, 'IDLE': 123, 'TERMINATING': 123 }, 'Location': 'string', 'ReplicaContainerGroupCounts': { 'PENDING': 123, 'ACTIVE': 123, 'IDLE': 123, 'TERMINATING': 123 } }, ], 'NextToken': 'string' }
Response Structure
(dict) --
FleetCapacity (list) --
A collection of objects that contains capacity information for each requested fleet ID. Capacity objects are returned only for fleets that currently exist. Changes in desired instance value can take up to 1 minute to be reflected.
(dict) --
Current resource capacity settings for managed EC2 fleets and container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
Returned by: DescribeFleetCapacity, DescribeFleetLocationCapacity, UpdateFleetCapacity
FleetId (string) --
A unique identifier for the fleet associated with the location.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
InstanceType (string) --
The Amazon EC2 instance type that is used for instances in a fleet. Instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
InstanceCounts (dict) --
The current number of instances in the fleet, listed by instance status. Counts for pending and terminating instances might be non-zero if the fleet is adjusting to a scaling event or if access to resources is temporarily affected.
DESIRED (integer) --
Requested number of active instances. Amazon GameLift takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
MINIMUM (integer) --
The minimum instance count value allowed.
MAXIMUM (integer) --
The maximum instance count value allowed.
PENDING (integer) --
Number of instances that are starting but not yet active.
ACTIVE (integer) --
Actual number of instances that are ready to host game sessions.
IDLE (integer) --
Number of active instances that are not currently hosting a game session.
TERMINATING (integer) --
Number of instances that are no longer active but haven't yet been terminated.
Location (string) --
The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as us-west-2.
ReplicaContainerGroupCounts (dict) --
This property is used with the Amazon GameLift containers feature, which is currently in public preview. The number and status of replica container groups in a container fleet.
PENDING (integer) --
The number of container groups that are starting up but have not yet registered.
ACTIVE (integer) --
The number of container groups that have active game sessions.
IDLE (integer) --
The number of container groups that have no active game sessions.
TERMINATING (integer) --
The number of container groups that are in the process of shutting down.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'Events': {'Count': 'long'}}
Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.
You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a collection of event log entries matching the request are returned.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_fleet_events( FleetId='string', StartTime=datetime(2015, 1, 1), EndTime=datetime(2015, 1, 1), Limit=123, NextToken='string' )
string
[REQUIRED]
A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.
datetime
The earliest date to retrieve event logs for. If no start time is specified, this call returns entries starting from when the fleet was created to the specified end time. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
datetime
The most recent date to retrieve event logs for. If no end time is specified, this call returns entries from the specified start time up to the present. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'Events': [ { 'EventId': 'string', 'ResourceId': 'string', 'EventCode': 'GENERIC_EVENT'|'FLEET_CREATED'|'FLEET_DELETED'|'FLEET_SCALING_EVENT'|'FLEET_STATE_DOWNLOADING'|'FLEET_STATE_VALIDATING'|'FLEET_STATE_BUILDING'|'FLEET_STATE_ACTIVATING'|'FLEET_STATE_ACTIVE'|'FLEET_STATE_ERROR'|'FLEET_INITIALIZATION_FAILED'|'FLEET_BINARY_DOWNLOAD_FAILED'|'FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND'|'FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE'|'FLEET_VALIDATION_TIMED_OUT'|'FLEET_ACTIVATION_FAILED'|'FLEET_ACTIVATION_FAILED_NO_INSTANCES'|'FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED'|'SERVER_PROCESS_INVALID_PATH'|'SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT'|'SERVER_PROCESS_PROCESS_READY_TIMEOUT'|'SERVER_PROCESS_CRASHED'|'SERVER_PROCESS_TERMINATED_UNHEALTHY'|'SERVER_PROCESS_FORCE_TERMINATED'|'SERVER_PROCESS_PROCESS_EXIT_TIMEOUT'|'GAME_SESSION_ACTIVATION_TIMEOUT'|'FLEET_CREATION_EXTRACTING_BUILD'|'FLEET_CREATION_RUNNING_INSTALLER'|'FLEET_CREATION_VALIDATING_RUNTIME_CONFIG'|'FLEET_VPC_PEERING_SUCCEEDED'|'FLEET_VPC_PEERING_FAILED'|'FLEET_VPC_PEERING_DELETED'|'INSTANCE_INTERRUPTED'|'INSTANCE_RECYCLED', 'Message': 'string', 'EventTime': datetime(2015, 1, 1), 'PreSignedLogUrl': 'string', 'Count': 123 }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Events (list) --
A collection of objects containing event log entries for the specified fleet.
(dict) --
Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.
EventId (string) --
A unique identifier for a fleet event.
ResourceId (string) --
A unique identifier for an event resource, such as a fleet ID.
EventCode (string) --
The type of event being logged.
Fleet state transition events:
FLEET_CREATED -- A fleet resource was successfully created with a status of NEW. Event messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING. The compressed build has started downloading to a fleet instance for installation.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING. Amazon GameLift has successfully downloaded the build and is now validating the build files.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING. Amazon GameLift has successfully verified the build files and is now running the installation scripts.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING. Amazon GameLift is trying to launch an instance and test the connectivity between the build and the Amazon GameLift Service via the Server SDK.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to ACTIVE. The fleet is now ready to host game sessions.
FLEET_STATE_ERROR -- The Fleet's status changed to ERROR. Describe the fleet event message for more details.
Fleet creation events (ordered by fleet creation activity):
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to ACTIVE status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.
FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see Debug Fleet Creation Issues.
FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.
FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Spot instance events:
INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a two-minute notification.
INSTANCE_RECYCLED -- A spot instance was determined to have a high risk of interruption and is scheduled to be recycled once it has no active game sessions.
Server process events:
SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.
SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected (5 minutes). Check your game session log to see why InitSDK() was not called in time.
SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected (5 minutes) after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.
SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.
SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.
SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly within the time expected after OnProcessTerminate() was sent. Check your game session log to see why termination took longer than expected.
SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected (30 seconds) after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.
Game session events:
GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
GENERIC_EVENT -- An unspecified event has occurred.
Message (string) --
Additional information related to the event.
EventTime (datetime) --
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
PreSignedLogUrl (string) --
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
Count (integer) --
The number of times that this event occurred.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'FleetCapacity': {'ReplicaContainerGroupCounts': {'ACTIVE': 'integer', 'IDLE': 'integer', 'PENDING': 'integer', 'TERMINATING': 'integer'}}}
Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups.
Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity).
To retrieve capacity data, identify a fleet and location.
If successful, a FleetCapacity object is returned for the requested fleet location.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_fleet_location_capacity( FleetId='string', Location='string' )
string
[REQUIRED]
A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.
string
[REQUIRED]
The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.
dict
Response Syntax
{ 'FleetCapacity': { 'FleetId': 'string', 'FleetArn': 'string', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'InstanceCounts': { 'DESIRED': 123, 'MINIMUM': 123, 'MAXIMUM': 123, 'PENDING': 123, 'ACTIVE': 123, 'IDLE': 123, 'TERMINATING': 123 }, 'Location': 'string', 'ReplicaContainerGroupCounts': { 'PENDING': 123, 'ACTIVE': 123, 'IDLE': 123, 'TERMINATING': 123 } } }
Response Structure
(dict) --
FleetCapacity (dict) --
Resource capacity information for the requested fleet location. Capacity objects are returned only for fleets and locations that currently exist. Changes in desired instance value can take up to 1 minute to be reflected.
FleetId (string) --
A unique identifier for the fleet associated with the location.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
InstanceType (string) --
The Amazon EC2 instance type that is used for instances in a fleet. Instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
InstanceCounts (dict) --
The current number of instances in the fleet, listed by instance status. Counts for pending and terminating instances might be non-zero if the fleet is adjusting to a scaling event or if access to resources is temporarily affected.
DESIRED (integer) --
Requested number of active instances. Amazon GameLift takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
MINIMUM (integer) --
The minimum instance count value allowed.
MAXIMUM (integer) --
The maximum instance count value allowed.
PENDING (integer) --
Number of instances that are starting but not yet active.
ACTIVE (integer) --
Actual number of instances that are ready to host game sessions.
IDLE (integer) --
Number of active instances that are not currently hosting a game session.
TERMINATING (integer) --
Number of instances that are no longer active but haven't yet been terminated.
Location (string) --
The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as us-west-2.
ReplicaContainerGroupCounts (dict) --
This property is used with the Amazon GameLift containers feature, which is currently in public preview. The number and status of replica container groups in a container fleet.
PENDING (integer) --
The number of container groups that are starting up but have not yet registered.
ACTIVE (integer) --
The number of container groups that have active game sessions.
IDLE (integer) --
The number of container groups that have no active game sessions.
TERMINATING (integer) --
The number of container groups that are in the process of shutting down.
{'Target': 'string'}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets
To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token.
EC2 fleets
With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.
Container fleets
With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container.
Learn more
See also: AWS API Documentation
Request Syntax
client.get_compute_access( FleetId='string', ComputeName='string' )
string
[REQUIRED]
A unique identifier for the fleet that holds the compute resource that you want to connect to. You can use either the fleet ID or ARN value.
string
[REQUIRED]
A unique identifier for the compute resource that you want to connect to. For an EC2 fleet compute, use the instance ID. For a container fleet, use the compute name (for example, a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9) or the compute ARN.
dict
Response Syntax
{ 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'Credentials': { 'AccessKeyId': 'string', 'SecretAccessKey': 'string', 'SessionToken': 'string' }, 'Target': 'string' }
Response Structure
(dict) --
FleetId (string) --
The ID of the fleet that holds the compute resource to be accessed.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
ComputeName (string) --
The identifier of the compute resource to be accessed. This value might be either a compute name or an instance ID.
ComputeArn (string) --
The Amazon Resource Name ( ARN) that is assigned to an Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
Credentials (dict) --
A set of temporary Amazon Web Services credentials for use when connecting to the compute resource with Amazon EC2 Systems Manager (SSM).
AccessKeyId (string) --
The access key ID that identifies the temporary security credentials.
SecretAccessKey (string) --
The secret access key that can be used to sign requests.
SessionToken (string) --
The token that users must pass to the service API to use the temporary credentials.
Target (string) --
(For container fleets only) The instance ID where the compute resource is running.
{'ComputeList': {'ContainerAttributes': {'ContainerPortMappings': [{'ConnectionPort': 'integer', 'ContainerPort': 'integer', 'Protocol': 'TCP ' '| ' 'UDP'}]}, 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string'}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves information on the compute resources in an Amazon GameLift fleet.
To request a list of computes, specify the fleet ID. Use the pagination parameters to retrieve results in a set of sequential pages.
You can filter the result set by location.
If successful, this operation returns information on all computes in the requested fleet. Depending on the fleet's compute type, the result includes the following information:
For EC2 fleets, this operation returns information about the EC2 instance. Compute names are instance IDs.
For ANYWHERE fleets, this operation returns the compute names and details provided when the compute was registered with RegisterCompute. The GameLiftServiceSdkEndpoint or GameLiftAgentEndpoint is included.
For CONTAINER fleets, this operation returns information about containers that are registered as computes, and the instances they're running on. Compute names are container names.
See also: AWS API Documentation
Request Syntax
client.list_compute( FleetId='string', Location='string', Limit=123, NextToken='string' )
string
[REQUIRED]
A unique identifier for the fleet to retrieve compute resources for.
string
The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere fleet, use a custom location. For a multi-location EC2 or container fleet, provide a Amazon Web Services Region or Local Zone code (for example: us-west-2 or us-west-2-lax-1).
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'ComputeList': [ { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'GameLiftServiceSdkEndpoint': 'string', 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string', 'ContainerAttributes': { 'ContainerPortMappings': [ { 'ContainerPort': 123, 'ConnectionPort': 123, 'Protocol': 'TCP'|'UDP' }, ] } }, ], 'NextToken': 'string' }
Response Structure
(dict) --
ComputeList (list) --
A list of compute resources in the specified fleet.
(dict) --
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs depending on the fleet's compute type property as follows:
For EC2 fleets, a compute is an EC2 instance.
For ANYWHERE fleets, a compute is a computing resource that you provide and is registered to the fleet.
For CONTAINER fleets, a compute is a container that's registered to the fleet.
FleetId (string) --
A unique identifier for the fleet that the compute belongs to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
ComputeName (string) --
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.
ComputeArn (string) --
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
IpAddress (string) --
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
DnsName (string) --
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on the compute resource.
Type (string) --
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
GameLiftServiceSdkEndpoint (string) --
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
GameLiftAgentEndpoint (string) --
The endpoint of the Amazon GameLift Agent.
InstanceId (string) --
The InstanceID of the Instance hosting the compute for Container and Managed EC2 fleets.
ContainerAttributes (dict) --
Some attributes of a container.
ContainerPortMappings (list) --
Describes how container ports map to connection ports on the fleet instance. Incoming traffic connects to a game via a connection port. A ContainerPortMapping directs the traffic from a connection port to a port on the container that hosts the game session.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Defines how an internal-facing container port is mapped to an external-facing connection port on a fleet instance of compute type CONTAINER. Incoming traffic, such as a game client, uses a connection port to connect to a process in the container fleet. Amazon GameLift directs the inbound traffic to the container port that is assigned to the process, such as a game session, running on a container.
Part of: ContainerAttributes
ContainerPort (integer) --
The port opened on the container.
ConnectionPort (integer) --
The port opened on the fleet instance. This is also called the "host port".
Protocol (string) --
The network protocol that this mapping supports.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'ContainerGroupDefinitionName': 'string'}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Retrieves a collection of fleet resources in an Amazon Web Services Region. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.
You can use operation in the following ways:
To get a list of all fleets in a Region, don't provide a build or script identifier.
To get a list of all fleets where a specific game build is deployed, provide the build ID.
To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.
To get a list of all fleets with a specific container group definition, provide the ContainerGroupDefinition ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, this operation returns a list of fleet IDs that match the request parameters. A NextToken value is also returned if there are more result pages to retrieve.
See also: AWS API Documentation
Request Syntax
client.list_fleets( BuildId='string', ScriptId='string', ContainerGroupDefinitionName='string', Limit=123, NextToken='string' )
string
A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.
string
A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.
string
The container group definition name to request fleets for. Use this parameter to return only fleets that are deployed with the specified container group definition.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'FleetIds': [ 'string', ], 'NextToken': 'string' }
Response Structure
(dict) --
FleetIds (list) --
A set of fleet IDs that match the list request.
(string) --
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'Compute': {'ContainerAttributes': {'ContainerPortMappings': [{'ConnectionPort': 'integer', 'ContainerPort': 'integer', 'Protocol': 'TCP ' '| ' 'UDP'}]}, 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string'}}
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Registers a compute resource in an Amazon GameLift fleet. Register computes with an Amazon GameLift Anywhere fleet or a container fleet.
For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes.
To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource.
If successful, this operation returns compute details, including an Amazon GameLift SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift service. Each server process includes the SDK endpoint in its call to the Amazon GameLift server SDK action InitSDK().
To view compute details, call DescribeCompute with the compute name.
Learn more
Server SDK reference guides (for version 5.x)
See also: AWS API Documentation
Request Syntax
client.register_compute( FleetId='string', ComputeName='string', CertificatePath='string', DnsName='string', IpAddress='string', Location='string' )
string
[REQUIRED]
A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.
string
[REQUIRED]
A descriptive label for the compute resource.
string
The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the path and certificate.
string
The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP address.
string
The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address.
string
The name of a custom location to associate with the compute resource being registered.
dict
Response Syntax
{ 'Compute': { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge'|'m6g.medium'|'m6g.large'|'m6g.xlarge'|'m6g.2xlarge'|'m6g.4xlarge'|'m6g.8xlarge'|'m6g.12xlarge'|'m6g.16xlarge'|'c6g.medium'|'c6g.large'|'c6g.xlarge'|'c6g.2xlarge'|'c6g.4xlarge'|'c6g.8xlarge'|'c6g.12xlarge'|'c6g.16xlarge'|'r6g.medium'|'r6g.large'|'r6g.xlarge'|'r6g.2xlarge'|'r6g.4xlarge'|'r6g.8xlarge'|'r6g.12xlarge'|'r6g.16xlarge'|'c6gn.medium'|'c6gn.large'|'c6gn.xlarge'|'c6gn.2xlarge'|'c6gn.4xlarge'|'c6gn.8xlarge'|'c6gn.12xlarge'|'c6gn.16xlarge'|'c7g.medium'|'c7g.large'|'c7g.xlarge'|'c7g.2xlarge'|'c7g.4xlarge'|'c7g.8xlarge'|'c7g.12xlarge'|'c7g.16xlarge'|'r7g.medium'|'r7g.large'|'r7g.xlarge'|'r7g.2xlarge'|'r7g.4xlarge'|'r7g.8xlarge'|'r7g.12xlarge'|'r7g.16xlarge'|'m7g.medium'|'m7g.large'|'m7g.xlarge'|'m7g.2xlarge'|'m7g.4xlarge'|'m7g.8xlarge'|'m7g.12xlarge'|'m7g.16xlarge'|'g5g.xlarge'|'g5g.2xlarge'|'g5g.4xlarge'|'g5g.8xlarge'|'g5g.16xlarge', 'GameLiftServiceSdkEndpoint': 'string', 'GameLiftAgentEndpoint': 'string', 'InstanceId': 'string', 'ContainerAttributes': { 'ContainerPortMappings': [ { 'ContainerPort': 123, 'ConnectionPort': 123, 'Protocol': 'TCP'|'UDP' }, ] } } }
Response Structure
(dict) --
Compute (dict) --
The details of the compute resource you registered.
FleetId (string) --
A unique identifier for the fleet that the compute belongs to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
ComputeName (string) --
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.
ComputeArn (string) --
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
IpAddress (string) --
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
DnsName (string) --
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on the compute resource.
Type (string) --
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
GameLiftServiceSdkEndpoint (string) --
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
GameLiftAgentEndpoint (string) --
The endpoint of the Amazon GameLift Agent.
InstanceId (string) --
The InstanceID of the Instance hosting the compute for Container and Managed EC2 fleets.
ContainerAttributes (dict) --
Some attributes of a container.
ContainerPortMappings (list) --
Describes how container ports map to connection ports on the fleet instance. Incoming traffic connects to a game via a connection port. A ContainerPortMapping directs the traffic from a connection port to a port on the container that hosts the game session.
(dict) --
This data type is used with the Amazon GameLift containers feature, which is currently in public preview.
Defines how an internal-facing container port is mapped to an external-facing connection port on a fleet instance of compute type CONTAINER. Incoming traffic, such as a game client, uses a connection port to connect to a process in the container fleet. Amazon GameLift directs the inbound traffic to the container port that is assigned to the process, such as a game session, running on a container.
Part of: ContainerAttributes
ContainerPort (integer) --
The port opened on the container.
ConnectionPort (integer) --
The port opened on the fleet instance. This is also called the "host port".
Protocol (string) --
The network protocol that this mapping supports.