2023/04/20 - Amazon GameLift - 11 updated api methods
Changes Amazon GameLift supports creating Builds for Windows 2016 operating system.
{'OperatingSystem': {'WINDOWS_2016'}}Response
{'Build': {'OperatingSystem': {'WINDOWS_2016'}}}
Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.
You can use the operation in the following scenarios:
To create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
To directly upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.
Learn more
See also: AWS API Documentation
Request Syntax
client.create_build( Name='string', Version='string', StorageLocation={ 'Bucket': 'string', 'Key': 'string', 'RoleArn': 'string', 'ObjectVersion': 'string' }, OperatingSystem='WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', Tags=[ { 'Key': 'string', 'Value': 'string' }, ], ServerSdkVersion='string' )
string
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
string
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
dict
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.
Bucket (string) --
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Key (string) --
The name of the zip file that contains the build files or script files.
RoleArn (string) --
The Amazon Resource Name ( ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
ObjectVersion (string) --
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
string
The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system isn't specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value can't be changed later.
list
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
(dict) --
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key (string) -- [REQUIRED]
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.
Value (string) -- [REQUIRED]
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
string
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to 4.0.2.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' }, 'UploadCredentials': { 'AccessKeyId': 'string', 'SecretAccessKey': 'string', 'SessionToken': 'string' }, 'StorageLocation': { 'Bucket': 'string', 'Key': 'string', 'RoleArn': 'string', 'ObjectVersion': 'string' } }
Response Structure
(dict) --
Build (dict) --
The newly created build resource, including a unique build IDs and status.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings don't need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
ServerSdkVersion (string) --
The Amazon GameLift Server SDK version used to develop your game server.
UploadCredentials (dict) --
This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
AccessKeyId (string) --
Temporary key allowing access to the Amazon GameLift S3 account.
SecretAccessKey (string) --
Temporary secret key allowing access to the Amazon GameLift S3 account.
SessionToken (string) --
Token used to associate a specific build ID with the files uploaded using these credentials.
StorageLocation (dict) --
Amazon S3 location for your game build file, including bucket name and key.
Bucket (string) --
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Key (string) --
The name of the zip file that contains the build files or script files.
RoleArn (string) --
The Amazon Resource Name ( ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
ObjectVersion (string) --
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
{'FleetAttributes': {'OperatingSystem': {'WINDOWS_2016'}}}
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.
Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.
To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.
If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.
If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow.
Learn more
See also: AWS API Documentation
Request Syntax
client.create_fleet( Name='string', Description='string', BuildId='string', ScriptId='string', ServerLaunchPath='string', ServerLaunchParameters='string', LogPaths=[ 'string', ], EC2InstanceType='t2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', EC2InboundPermissions=[ { 'FromPort': 123, 'ToPort': 123, 'IpRange': 'string', 'Protocol': 'TCP'|'UDP' }, ], NewGameSessionProtectionPolicy='NoProtection'|'FullProtection', RuntimeConfiguration={ 'ServerProcesses': [ { 'LaunchPath': 'string', 'Parameters': 'string', 'ConcurrentExecutions': 123 }, ], 'MaxConcurrentGameSessionActivations': 123, 'GameSessionActivationTimeoutSeconds': 123 }, ResourceCreationLimitPolicy={ 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, MetricGroups=[ 'string', ], PeerVpcAwsAccountId='string', PeerVpcId='string', FleetType='ON_DEMAND'|'SPOT', InstanceRoleArn='string', CertificateConfiguration={ 'CertificateType': 'DISABLED'|'GENERATED' }, Locations=[ { 'Location': 'string' }, ], Tags=[ { 'Key': 'string', 'Value': 'string' }, ], ComputeType='EC2'|'ANYWHERE', AnywhereConfiguration={ 'Cost': 'string' } )
string
[REQUIRED]
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
string
A description for the fleet.
string
The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property cannot be changed later.
string
The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
string
This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
string
This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
list
This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide.
(string) --
string
The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
list
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
(dict) --
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.
FromPort (integer) -- [REQUIRED]
A starting value for a range of allowed port numbers.
For fleets using Linux builds, only ports 22 and 1026-60000 are valid.
For fleets using Windows builds, only ports 1026-60000 are valid.
ToPort (integer) -- [REQUIRED]
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.
For fleets using Linux builds, only ports 22 and 1026-60000 are valid.
For fleets using Windows builds, only ports 1026-60000 are valid.
IpRange (string) -- [REQUIRED]
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: " 000.000.000.000/[subnet mask]" or optionally the shortened version " 0.0.0.0/[subnet mask]".
Protocol (string) -- [REQUIRED]
The network communication protocol used by the fleet.
string
The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.
dict
Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
ServerProcesses (list) --
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
(dict) --
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
LaunchPath (string) -- [REQUIRED]
The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:
Windows (custom game builds only): C:\game. Example: " C:\game\MyGame\server.exe"
Linux: /local/game. Examples: " /local/game/MyGame/server.exe" or " /local/game/MyRealtimeScript.js"
Parameters (string) --
An optional list of parameters to pass to the server executable or Realtime script on launch.
ConcurrentExecutions (integer) -- [REQUIRED]
The number of server processes using this configuration that run concurrently on each instance.
MaxConcurrentGameSessionActivations (integer) --
The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
GameSessionActivationTimeoutSeconds (integer) --
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.
dict
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
list
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
(string) --
string
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
string
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
string
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.
string
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This property cannot be changed after the fleet is created.
dict
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.
Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
CertificateType (string) -- [REQUIRED]
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
list
A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2. To create a fleet with instances in the home Region only, don't use this parameter.
To use this parameter, Amazon GameLift requires you to use your home location in the request.
(dict) --
A remote location where a multi-location fleet can deploy game servers for game hosting.
Location (string) -- [REQUIRED]
An Amazon Web Services Region code, such as us-west-2.
list
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
(dict) --
A label that you can assign to a Amazon GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key (string) -- [REQUIRED]
The key for a developer-defined key value pair for tagging an Amazon Web Services resource.
Value (string) -- [REQUIRED]
The value for a developer-defined key value pair for tagging an Amazon Web Services resource.
string
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2.
dict
Amazon GameLift Anywhere configuration options.
Cost (string) -- [REQUIRED]
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
dict
Response Syntax
{ 'FleetAttributes': { 'FleetId': 'string', 'FleetArn': 'string', 'FleetType': 'ON_DEMAND'|'SPOT', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND', 'BuildId': 'string', 'BuildArn': 'string', 'ScriptId': 'string', 'ScriptArn': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'ResourceCreationLimitPolicy': { 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, 'MetricGroups': [ 'string', ], 'StoppedActions': [ 'AUTO_SCALING', ], 'InstanceRoleArn': 'string', 'CertificateConfiguration': { 'CertificateType': 'DISABLED'|'GENERATED' }, 'ComputeType': 'EC2'|'ANYWHERE', 'AnywhereConfiguration': { 'Cost': 'string' } }, 'LocationStates': [ { 'Location': 'string', 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND' }, ] }
Response Structure
(dict) --
FleetAttributes (dict) --
The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.
FleetId (string) --
A unique identifier for the fleet.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
FleetType (string) --
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.
InstanceType (string) --
The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
Description (string) --
A human-readable description of the fleet.
Name (string) --
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status (string) --
Current status of the fleet. Possible fleet statuses include the following:
NEW -- A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
DELETING -- Hosts are responding to a delete fleet request.
TERMINATED -- The fleet no longer exists.
BuildId (string) --
A unique identifier for the build resource that is deployed on instances in this fleet.
BuildArn (string) --
The Amazon Resource Name ( ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.
ScriptId (string) --
A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
ScriptArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
ServerLaunchPath (string) --
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter instead continue to be valid.
ServerLaunchParameters (string) --
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.
LogPaths (list) --
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
(string) --
NewGameSessionProtectionPolicy (string) --
The type of game session protection to set on all new instances that are started in the fleet.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.
ResourceCreationLimitPolicy (dict) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
MetricGroups (list) --
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.
(string) --
StoppedActions (list) --
A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.
(string) --
InstanceRoleArn (string) --
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.
CertificateConfiguration (dict) --
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate.
CertificateType (string) --
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ComputeType (string) --
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
AnywhereConfiguration (dict) --
Amazon GameLift Anywhere configuration options for your Anywhere fleets.
Cost (string) --
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
LocationStates (list) --
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
(dict) --
A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
NEW -- A new fleet location has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.
DELETING -- Hosts are responding to a delete fleet location request.
TERMINATED -- The fleet location no longer exists.
NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.
Location (string) --
The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.
Status (string) --
The life-cycle status of a fleet location.
{'Build': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_build( BuildId='string' )
string
[REQUIRED]
A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' } }
Response Structure
(dict) --
Build (dict) --
Set of properties describing the requested build.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings don't need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
ServerSdkVersion (string) --
The Amazon GameLift Server SDK version used to develop your game server.
{'Compute': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves properties for a compute resource. To request a compute resource specify the fleet ID and compute name. If successful, Amazon GameLift returns an object containing the build properties.
See also: AWS API Documentation
Request Syntax
client.describe_compute( FleetId='string', ComputeName='string' )
string
[REQUIRED]
A unique identifier for the fleet the compute is registered to.
string
[REQUIRED]
A descriptive label that is associated with the compute resource registered to your fleet.
dict
Response Syntax
{ 'Compute': { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'GameLiftServiceSdkEndpoint': 'string' } }
Response Structure
(dict) --
Compute (dict) --
The details of the compute resource you registered to the specified fleet.
FleetId (string) --
A unique identifier for the fleet that the compute is registered to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
ComputeName (string) --
A descriptive label that is associated with the compute resource registered to your fleet.
ComputeArn (string) --
The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
IpAddress (string) --
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
DnsName (string) --
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on your compute resource.
Type (string) --
The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.
GameLiftServiceSdkEndpoint (string) --
The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.
{'FleetAttributes': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves core fleet-wide properties, including the computing hardware and deployment configuration for all instances in the fleet.
This operation can be used in the following ways:
To get attributes for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
To get attributes for all fleets, do not provide a fleet identifier.
When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Learn more
See also: AWS API Documentation
Request Syntax
client.describe_fleet_attributes( FleetIds=[ 'string', ], Limit=123, NextToken='string' )
list
A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.
(string) --
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.
dict
Response Syntax
{ 'FleetAttributes': [ { 'FleetId': 'string', 'FleetArn': 'string', 'FleetType': 'ON_DEMAND'|'SPOT', 'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'Description': 'string', 'Name': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND', 'BuildId': 'string', 'BuildArn': 'string', 'ScriptId': 'string', 'ScriptArn': 'string', 'ServerLaunchPath': 'string', 'ServerLaunchParameters': 'string', 'LogPaths': [ 'string', ], 'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'ResourceCreationLimitPolicy': { 'NewGameSessionsPerCreator': 123, 'PolicyPeriodInMinutes': 123 }, 'MetricGroups': [ 'string', ], 'StoppedActions': [ 'AUTO_SCALING', ], 'InstanceRoleArn': 'string', 'CertificateConfiguration': { 'CertificateType': 'DISABLED'|'GENERATED' }, 'ComputeType': 'EC2'|'ANYWHERE', 'AnywhereConfiguration': { 'Cost': 'string' } }, ], 'NextToken': 'string' }
Response Structure
(dict) --
FleetAttributes (list) --
A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.
(dict) --
Describes a Amazon GameLift fleet of game hosting resources.
Related actions
FleetId (string) --
A unique identifier for the fleet.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.
FleetType (string) --
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.
InstanceType (string) --
The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
Description (string) --
A human-readable description of the fleet.
Name (string) --
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status (string) --
Current status of the fleet. Possible fleet statuses include the following:
NEW -- A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE -- Hosts can now accept game sessions.
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
DELETING -- Hosts are responding to a delete fleet request.
TERMINATED -- The fleet no longer exists.
BuildId (string) --
A unique identifier for the build resource that is deployed on instances in this fleet.
BuildArn (string) --
The Amazon Resource Name ( ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.
ScriptId (string) --
A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
ScriptArn (string) --
The Amazon Resource Name ( ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.
ServerLaunchPath (string) --
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter instead continue to be valid.
ServerLaunchParameters (string) --
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.
LogPaths (list) --
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.
(string) --
NewGameSessionProtectionPolicy (string) --
The type of game session protection to set on all new instances that are started in the fleet.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
OperatingSystem (string) --
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.
ResourceCreationLimitPolicy (dict) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
NewGameSessionsPerCreator (integer) --
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.
PolicyPeriodInMinutes (integer) --
The time span used in evaluating the resource creation limit policy.
MetricGroups (list) --
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.
(string) --
StoppedActions (list) --
A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.
(string) --
InstanceRoleArn (string) --
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.
CertificateConfiguration (dict) --
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate.
CertificateType (string) --
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ComputeType (string) --
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
AnywhereConfiguration (dict) --
Amazon GameLift Anywhere configuration options for your Anywhere fleets.
Cost (string) --
The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'Instances': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves information about a fleet's instances, including instance IDs, connection data, and status.
This operation can be used in the following ways:
To get information on all instances that are deployed to a fleet's home Region, provide the fleet ID.
To get information on all instances that are deployed to a fleet's remote location, provide the fleet ID and location name.
To get information on a specific instance in a fleet, provide the fleet ID and instance ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, an Instance object is returned for each requested instance. Instances are not returned in any particular order.
Learn more
Related actions
See also: AWS API Documentation
Request Syntax
client.describe_instances( FleetId='string', InstanceId='string', Limit=123, NextToken='string', Location='string' )
string
[REQUIRED]
A unique identifier for the fleet to retrieve instance information for. You can use either the fleet ID or ARN value.
string
A unique identifier for an instance to retrieve. Specify an instance ID or leave blank to retrieve all instances in the fleet.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
string
The name of a location to retrieve instance information for, in the form of an Amazon Web Services Region code such as us-west-2.
dict
Response Syntax
{ 'Instances': [ { 'FleetId': 'string', 'FleetArn': 'string', 'InstanceId': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'Status': 'PENDING'|'ACTIVE'|'TERMINATING', 'CreationTime': datetime(2015, 1, 1), 'Location': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Instances (list) --
A collection of objects containing properties for each instance returned.
(dict) --
Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In Amazon GameLift, a fleet can contain zero or more instances.
Related actions
FleetId (string) --
A unique identifier for the fleet that the instance is in.
FleetArn (string) --
The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
InstanceId (string) --
A unique identifier for the instance.
IpAddress (string) --
IP address that is assigned to the instance.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
OperatingSystem (string) --
Operating system that is running on this instance.
Type (string) --
Amazon EC2 instance type that defines the computing resources of this instance.
Status (string) --
Current status of the instance. Possible statuses include the following:
PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Location (string) --
The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'InstanceAccess': {'OperatingSystem': {'WINDOWS_2016'}}}
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system of the instance. For a Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the CLI, saving the secret can be handled as part of the GetInstanceAccess request, as shown in one of the examples for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances.
Learn more
Related actions
See also: AWS API Documentation
Request Syntax
client.get_instance_access( FleetId='string', InstanceId='string' )
string
[REQUIRED]
A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.
string
[REQUIRED]
A unique identifier for the instance you want to get access to. You can access an instance in any status.
dict
Response Syntax
{ 'InstanceAccess': { 'FleetId': 'string', 'InstanceId': 'string', 'IpAddress': 'string', 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'Credentials': { 'UserName': 'string', 'Secret': 'string' } } }
Response Structure
(dict) --
InstanceAccess (dict) --
The connection information for a fleet instance, including IP address and access credentials.
FleetId (string) --
A unique identifier for the fleet containing the instance being accessed.
InstanceId (string) --
A unique identifier for the instance being accessed.
IpAddress (string) --
IP address that is assigned to the instance.
OperatingSystem (string) --
Operating system that is running on the instance.
Credentials (dict) --
Credentials required to access the instance.
UserName (string) --
User login string.
Secret (string) --
Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it is a private key (which must be saved as a .pem file) for use with SSH.
{'Builds': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.
Learn more
See also: AWS API Documentation
Request Syntax
client.list_builds( Status='INITIALIZED'|'READY'|'FAILED', Limit=123, NextToken='string' )
string
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, don't specify a value.
dict
Response Syntax
{ 'Builds': [ { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
Builds (list) --
A collection of build resources that match the request.
(dict) --
Properties describing a custom game build.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings don't need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
ServerSdkVersion (string) --
The Amazon GameLift Server SDK version used to develop your game server.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'ComputeList': {'OperatingSystem': {'WINDOWS_2016'}}}
Retrieves all compute resources registered to a fleet in your Amazon Web Services account. You can filter the result set by location.
See also: AWS API Documentation
Request Syntax
client.list_compute( FleetId='string', Location='string', Limit=123, NextToken='string' )
string
[REQUIRED]
A unique identifier for the fleet the compute resources are registered to.
string
The name of the custom location that the compute resources are assigned to.
integer
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
string
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
dict
Response Syntax
{ 'ComputeList': [ { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'GameLiftServiceSdkEndpoint': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) --
ComputeList (list) --
A list of compute resources registered to the fleet you specified.
(dict) --
Resources used to host your game servers. A compute resource can be managed Amazon GameLift Amazon EC2 instances or your own resources.
FleetId (string) --
A unique identifier for the fleet that the compute is registered to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
ComputeName (string) --
A descriptive label that is associated with the compute resource registered to your fleet.
ComputeArn (string) --
The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
IpAddress (string) --
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
DnsName (string) --
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on your compute resource.
Type (string) --
The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.
GameLiftServiceSdkEndpoint (string) --
The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
{'Compute': {'OperatingSystem': {'WINDOWS_2016'}}}
Registers your compute resources in a fleet you previously created. After you register a compute to your fleet, you can monitor and manage your compute using Amazon GameLift. The operation returns the compute resource containing SDK endpoint you can use to connect your game server to Amazon GameLift.
Learn more
See also: AWS API Documentation
Request Syntax
client.register_compute( FleetId='string', ComputeName='string', CertificatePath='string', DnsName='string', IpAddress='string', Location='string' )
string
[REQUIRED]
A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.
string
[REQUIRED]
A descriptive label that is associated with the compute resource registered to your fleet.
string
The path to the TLS certificate on your compute resource. The path and certificate are not validated by Amazon GameLift.
string
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
string
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
string
The name of the custom location you added to the fleet you are registering this compute resource to.
dict
Response Syntax
{ 'Compute': { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'GameLiftServiceSdkEndpoint': 'string' } }
Response Structure
(dict) --
Compute (dict) --
The details of the compute resource you registered to the specified fleet.
FleetId (string) --
A unique identifier for the fleet that the compute is registered to.
FleetArn (string) --
The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
ComputeName (string) --
A descriptive label that is associated with the compute resource registered to your fleet.
ComputeArn (string) --
The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
IpAddress (string) --
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
DnsName (string) --
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
ComputeStatus (string) --
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
Location (string) --
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
OperatingSystem (string) --
The type of operating system on your compute resource.
Type (string) --
The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.
GameLiftServiceSdkEndpoint (string) --
The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.
{'Build': {'OperatingSystem': {'WINDOWS_2016'}}}
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Learn more
See also: AWS API Documentation
Request Syntax
client.update_build( BuildId='string', Name='string', Version='string' )
string
[REQUIRED]
A unique identifier for the build to update. You can use either the build ID or ARN value.
string
A descriptive label associated with a build. Build names don't need to be unique.
string
Version information associated with a build or script. Version strings don't need to be unique.
dict
Response Syntax
{ 'Build': { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' } }
Response Structure
(dict) --
Build (dict) --
The updated build resource.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings don't need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
ServerSdkVersion (string) --
The Amazon GameLift Server SDK version used to develop your game server.